#pragma once #include "Textures.h" class TileEntityRenderDispatcher; class TileEntity; class Level; class Font; class TileEntityRenderer { protected: TileEntityRenderDispatcher *tileEntityRenderDispatcher; public: virtual void render(shared_ptr entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) = 0; // 4J added setColor param and alpha and useCompiled virtual void onNewLevel(Level *level) {} protected: void bindTexture(int resourceName); // 4J - changed from wstring to int void bindTexture(const wstring& urlTexture, int backupTexture); // 4J - changed from wstring to int private: Level *getLevel(); public: virtual void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher); Font *getFont(); };