#include "stdafx.h" #include "TrapScreen.h" #include "LocalPlayer.h" #include "Textures.h" #include "..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\Minecraft.World\DispenserTileEntity.h" #include "..\Minecraft.World\net.minecraft.world.h" TrapScreen::TrapScreen(shared_ptr inventory, shared_ptr trap) : AbstractContainerScreen(new TrapMenu(inventory, trap)) { } void TrapScreen::renderLabels() { font->draw(L"Dispenser", 16 + 4 + 40, 2 + 2 + 2, 0x404040); font->draw(L"Inventory", 8, imageHeight - 96 + 2, 0x404040); } void TrapScreen::renderBg(float a) { // 4J Unused #if 0 int tex = minecraft->textures->loadTexture(L"/gui/trap.png"); glColor4f(1, 1, 1, 1); minecraft->textures->bind(tex); int xo = (width - imageWidth) / 2; int yo = (height - imageHeight) / 2; this->blit(xo, yo, 0, 0, imageWidth, imageHeight); #endif }