#include "stdafx.h" #include "User.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" vector User::allowedTiles; void User::staticCtor() { allowedTiles.push_back(Tile::rock); allowedTiles.push_back(Tile::stoneBrick); allowedTiles.push_back(Tile::redBrick); allowedTiles.push_back(Tile::dirt); allowedTiles.push_back(Tile::wood); allowedTiles.push_back(Tile::treeTrunk); allowedTiles.push_back(Tile::leaves); allowedTiles.push_back(Tile::torch); allowedTiles.push_back(Tile::stoneSlabHalf); allowedTiles.push_back(Tile::glass); allowedTiles.push_back(Tile::mossStone); allowedTiles.push_back(Tile::sapling); allowedTiles.push_back(Tile::flower); allowedTiles.push_back(Tile::rose); allowedTiles.push_back(Tile::mushroom1); allowedTiles.push_back(Tile::mushroom2); allowedTiles.push_back(Tile::sand); allowedTiles.push_back(Tile::gravel); allowedTiles.push_back(Tile::sponge); allowedTiles.push_back(Tile::cloth); allowedTiles.push_back(Tile::coalOre); allowedTiles.push_back(Tile::ironOre); allowedTiles.push_back(Tile::goldOre); allowedTiles.push_back(Tile::ironBlock); allowedTiles.push_back(Tile::goldBlock); allowedTiles.push_back(Tile::bookshelf); allowedTiles.push_back(Tile::tnt); allowedTiles.push_back(Tile::obsidian); } User::User(const wstring& name, const wstring& sessionId) { this->name = name; this->sessionId = sessionId; }