#include "stdafx.h" #include "vertex.h" Vertex::Vertex(float x, float y, float z, float u, float v) { this->pos = Vec3::newPermanent(x,y,z); this->u = u; this->v = v; } Vertex *Vertex::remap(float u, float v) { return new Vertex(this, u, v); } Vertex::Vertex(Vertex *vertex, float u, float v) { this->pos = vertex->pos; this->u = u; this->v = v; } Vertex::Vertex(Vec3 *pos, float u, float v) { this->pos = pos; this->u = u; this->v = v; }