#pragma once #include "Model.h" class ModelPart; class VillagerGolemModel : public Model { public: ModelPart *head, *body, *arm0, *arm1, *leg0, *leg1; //VillagerGolemModel() //{ // this(0); //} //VillagerGolemModel(float g) //{ // this(g, -7); //} VillagerGolemModel(float g = 0.0f, float yOffset = -7.0f); void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); void prepareMobModel(shared_ptr mob, float time, float r, float a); private: float triangleWave(float bob, float period); };