#pragma once #include "MobRenderer.h" class VillagerGolemModel; class VillagerGolemRenderer : public MobRenderer { private: VillagerGolemModel *golemModel; public: VillagerGolemRenderer(); protected: int prepareArmor(VillagerGolemModel *villagerGolem, int layer, float a); public: void render(shared_ptr mob, double x, double y, double z, float rot, float a); protected: void setupRotations(shared_ptr _mob, float bob, float bodyRot, float a); void additionalRendering(shared_ptr mob, float a); };