#include "stdafx.h" #include "VillagerModel.h" #include "..\Minecraft.World\Mth.h" #include "ModelPart.h" void VillagerModel::_init(float g, float yOffset) { int xTexSize = 64; int yTexSize = 64; head = (new ModelPart(this))->setTexSize(xTexSize, yTexSize); head->setPos(0, 0 + yOffset, 0); head->texOffs(0, 0)->addBox(-4, -10, -4, 8, 10, 8, g); // head.texOffs(32, 0).addBox(-4, -10, -4, 8, 12, 8, g + 0.5f); head->texOffs(24, 0)->addBox(-1, -3, -6, 2, 4, 2, g); body = (new ModelPart(this))->setTexSize(xTexSize, yTexSize); body->setPos(0, 0 + yOffset, 0); body->texOffs(16, 20)->addBox(-4, 0, -3, 8, 12, 6, g); body->texOffs(0, 38)->addBox(-4, 0, -3, 8, 18, 6, g + 0.5f); arms = (new ModelPart(this))->setTexSize(xTexSize, yTexSize); arms->setPos(0, 0 + yOffset + 2, 0); arms->texOffs(44, 22)->addBox(-6 - 2, -2, -2, 4, 8, 4, g); arms->texOffs(44, 22)->addBox(6 - 2, -2, -2, 4, 8, 4, g); arms->texOffs(40, 38)->addBox(-4, 2, -2, 8, 4, 4, g); leg0 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize); leg0->setPos(-2, 12 + yOffset, 0); leg0->addBox(-2, 0, -2, 4, 12, 4, g); // Leg0 leg1 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize); leg1->bMirror = true; leg1->setPos(2, 12 + yOffset, 0); leg1->addBox(-2, 0, -2, 4, 12, 4, g); // Leg1 // 4J added - compile now to avoid random performance hit first time cubes are rendered // 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here head->compile(1.0f/16.0f); body->compile(1.0f/16.0f); arms->compile(1.0f/16.0f); leg0->compile(1.0f/16.0f); leg1->compile(1.0f/16.0f); } VillagerModel::VillagerModel(float g) : Model() { _init(g, 0); } VillagerModel::VillagerModel(float g, float yOffset) : Model() { _init(g,yOffset); } void VillagerModel::render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) { setupAnim(time, r, bob, yRot, xRot, scale); head->render(scale,usecompiled); body->render(scale,usecompiled); leg0->render(scale,usecompiled); leg1->render(scale,usecompiled); arms->render(scale,usecompiled); } void VillagerModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim) { head->yRot = yRot / (float) (180 / PI); head->xRot = xRot / (float) (180 / PI); arms->y = 3; arms->z = -1; arms->xRot = -0.75f; leg0->xRot = ((float) Mth::cos(time * 0.6662f) * 1.4f) * r * 0.5f; leg1->xRot = ((float) Mth::cos(time * 0.6662f + PI) * 1.4f) * r * 0.5f; leg0->yRot = 0; leg1->yRot = 0; }