#pragma once #include "Model.h" class VillagerModel : public Model { public: ModelPart *head, *body, *arms, *leg0, *leg1; void _init(float g, float yOffset); // 4J added VillagerModel(float g, float yOffset); VillagerModel(float g); virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) ; virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); };