#pragma once #include "MobRenderer.h" class VillagerModel; class VillagerRenderer : public MobRenderer { protected: VillagerModel *villagerModel; public: VillagerRenderer(); protected: virtual int prepareArmor(shared_ptr villager, int layer, float a); public: virtual void render(shared_ptr mob, double x, double y, double z, float rot, float a); protected: virtual void renderName(shared_ptr mob, double x, double y, double z); virtual void additionalRendering(shared_ptr mob, float a); virtual void scale(shared_ptr player, float a); };