#pragma once #include "HumanoidModel.h" class VillagerZombieModel : public HumanoidModel { private: void _init(float g, float yOffset, bool isArmor); public: VillagerZombieModel(); VillagerZombieModel(float g, float yOffset, bool isArmor); int version(); void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); };