#pragma once #include "Model.h" #include "..\Minecraft.World\Mob.h" class WolfModel : public Model { public: ModelPart *head, *body, *leg0, *leg1, *leg2, *leg3; // Cube *ear1; // Cube *ear2; // Cube *mouth; ModelPart *tail; ModelPart *upperBody; private: static const int legSize = 8; public: WolfModel(); virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); void prepareMobModel(shared_ptr mob, float time, float r, float a); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); };