#include "stdafx.h" #include "WolfRenderer.h" #include "MultiPlayerLocalPlayer.h" #include "..\Minecraft.World\net.minecraft.world.entity.animal.h" WolfRenderer::WolfRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow) { setArmor(armor); } float WolfRenderer::getBob(shared_ptr _mob, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr mob = dynamic_pointer_cast(_mob); return mob->getTailAngle(); } int WolfRenderer::prepareArmor(shared_ptr mob, int layer, float a) { if (mob->isInvisibleTo(Minecraft::GetInstance()->player)) return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'. shared_ptr wolf = dynamic_pointer_cast(mob); if (layer == 0 && wolf->isWet()) { float brightness = wolf->getBrightness(a) * wolf->getWetShade(a); bindTexture(wolf->getTexture()); glColor3f(brightness, brightness, brightness); return 1; } if (layer == 1 && wolf->isTame()) { bindTexture(TN_MOB_WOLF_COLLAR); float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : wolf->getBrightness(a); int color = wolf->getCollarColor(); glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]); return 1; } return -1; }