#include "stdafx.h" #include "Xbox_UIController.h" #include "..\Common\XUI\XUI_Scene_Base.h" #include "..\Common\XUI\XUI_Scene_Win.h" ConsoleUIController ui; void ConsoleUIController::init() { } void ConsoleUIController::tick() { } void ConsoleUIController::render() { } void ConsoleUIController::StartReloadSkinThread() { } bool ConsoleUIController::IsReloadingSkin() { return false; } void ConsoleUIController::CleanUpSkinReload() { } bool ConsoleUIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUILayer layer, EUIGroup group) { // 4J Stu - The majority of calls to this function use the default parameters return app.NavigateToScene(iPad, scene, initData) == S_OK; } bool ConsoleUIController::NavigateBack(int iPad, bool forceUsePad, EUIScene eScene, EUILayer eLayer) { return app.NavigateBack(iPad, forceUsePad, eScene) == S_OK; } void ConsoleUIController::NavigateToHomeMenu() { app.NavigateToHomeMenu(); } void ConsoleUIController::CloseUIScenes(int iPad, bool forceIPad) { app.CloseXuiScenes(iPad,forceIPad); } void ConsoleUIController::CloseAllPlayersScenes() { app.CloseAllPlayersXuiScenes(); } bool ConsoleUIController::IsPauseMenuDisplayed(int iPad) { return app.IsPauseMenuDisplayed(iPad); } bool ConsoleUIController::IsContainerMenuDisplayed(int iPad) { return app.IsContainerMenuDisplayed(iPad); } bool ConsoleUIController::IsIgnorePlayerJoinMenuDisplayed(int iPad) { return app.IsIgnorePlayerJoinMenuDisplayed(iPad); } bool ConsoleUIController::IsIgnoreAutosaveMenuDisplayed(int iPad) { return app.IsIgnoreAutosaveMenuDisplayed(iPad); } void ConsoleUIController::SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed) { app.SetIgnoreAutosaveMenuDisplayed(iPad, displayed); } bool ConsoleUIController::IsSceneInStack(int iPad, EUIScene eScene) { return app.IsSceneInStack(iPad, eScene); } bool ConsoleUIController::GetMenuDisplayed(int iPad) { return app.GetMenuDisplayed(iPad); } void ConsoleUIController::CheckMenuDisplayed() { app.CheckMenuDisplayed(); } void ConsoleUIController::AnimateKeyPress(int iPad, int dwKeyCode) { CXuiSceneBase::AnimateKeyPress(iPad, dwKeyCode); } void ConsoleUIController::SetTooltipText( unsigned int iPad, unsigned int tooltip, int iTextID ) { CXuiSceneBase::SetTooltipText(iPad,tooltip,iTextID); } void ConsoleUIController::SetEnableTooltips( unsigned int iPad, BOOL bVal ) { CXuiSceneBase::SetEnableTooltips(iPad,bVal); } void ConsoleUIController::ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show ) { CXuiSceneBase::ShowTooltip(iPad,tooltip,show); } void ConsoleUIController::SetTooltips( unsigned int iPad, int iA, int iB, int iX, int iY, int iLT, int iRT, int iLB, int iRB, int iLS, bool forceUpdate) { CXuiSceneBase::SetTooltips(iPad,iA,iB,iX,iY,iLT,iRT,iLB,iRB,iLS,forceUpdate); } void ConsoleUIController::EnableTooltip( unsigned int iPad, unsigned int tooltip, bool enable ) { CXuiSceneBase::EnableTooltip(iPad,tooltip,enable); } void ConsoleUIController::RefreshTooltips(unsigned int iPad) { CXuiSceneBase::RefreshTooltips(iPad); } void ConsoleUIController::PlayUISFX(ESoundEffect eSound) { CXuiSceneBase::PlayUISFX(eSound); } void ConsoleUIController::DisplayGamertag(unsigned int iPad, bool show) { CXuiSceneBase::DisplayGamertag(iPad, show?TRUE:FALSE); } void ConsoleUIController::SetSelectedItem(unsigned int iPad, const wstring &name) { CXuiSceneBase::SetSelectedItem(iPad, name); } void ConsoleUIController::UpdateSelectedItemPos(unsigned int iPad) { CXuiSceneBase::UpdateSelectedItemPos(iPad); } void ConsoleUIController::HandleDLCMountingComplete() { // tell the xui scenes the DLC has mounted XUIMessage xuiMsg; CustomMessage_DLCMountingComplete( &xuiMsg ); // send the message for(int i=0;ilevel==NULL); if(bNotInGame) { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(DEFAULT_XUI_MENU_USER), &xuiMsg ); } else { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(iPad), &xuiMsg ); } } void ConsoleUIController::HandleTMSDLCFileRetrieved(int iPad) { // send a message to the scene to say we've retrieved the DLC file XUIMessage xuiMsg; CustomMessage_TMS_DLCFileRetrieved( &xuiMsg ); bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(DEFAULT_XUI_MENU_USER), &xuiMsg ); } else { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(iPad), &xuiMsg ); } } void ConsoleUIController::HandleTMSBanFileRetrieved(int iPad) { XUIMessage xuiMsg; CustomMessage_TMS_BanFileRetrieved( &xuiMsg ); bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(DEFAULT_XUI_MENU_USER), &xuiMsg ); } else { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(iPad), &xuiMsg ); } } void ConsoleUIController::HandleInventoryUpdated(int iPad) { XUIMessage xuiMsg; CustomMessage_InventoryUpdated( &xuiMsg ); XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(iPad), &xuiMsg ); } void ConsoleUIController::HandleGameTick() { CXuiSceneBase::TickAllBaseScenes(); } void ConsoleUIController::SetTutorialDescription(int iPad, TutorialPopupInfo *info) { CScene_TutorialPopup::SetDescription(iPad, info); } void ConsoleUIController::SetTutorialVisible(int iPad, bool visible) { CScene_TutorialPopup::SetSceneVisible( iPad, visible ); } bool ConsoleUIController::IsTutorialVisible(int iPad) { return CScene_TutorialPopup::IsSceneVisible(iPad); } void ConsoleUIController::UpdatePlayerBasePositions() { CXuiSceneBase::UpdatePlayerBasePositions(); } void ConsoleUIController::SetEmptyQuadrantLogo(int iSection) { CXuiSceneBase::SetEmptyQuadrantLogo(iSection); } void ConsoleUIController::HideAllGameUIElements() { CXuiSceneBase::HideAllGameUIElements(); } void ConsoleUIController::ShowOtherPlayersBaseScene(unsigned int iPad, bool show) { CXuiSceneBase::ShowOtherPlayersBaseScene(iPad, show); } void ConsoleUIController::ShowTrialTimer(bool show) { CXuiSceneBase::ShowTrialTimer(show?TRUE:FALSE); } void ConsoleUIController::SetTrialTimerLimitSecs(unsigned int uiSeconds) { CXuiSceneBase::m_dwTrialTimerLimitSecs = uiSeconds; } void ConsoleUIController::UpdateTrialTimer(unsigned int iPad) { CXuiSceneBase::UpdateTrialTimer(iPad); } void ConsoleUIController::ReduceTrialTimerValue() { CXuiSceneBase::ReduceTrialTimerValue(); } void ConsoleUIController::ShowAutosaveCountdownTimer(bool show) { CXuiSceneBase::ShowAutosaveCountdownTimer(show?TRUE:FALSE); } void ConsoleUIController::UpdateAutosaveCountdownTimer(unsigned int uiSeconds) { CXuiSceneBase::UpdateAutosaveCountdownTimer(uiSeconds); } void ConsoleUIController::ShowSavingMessage(unsigned int iPad, C4JStorage::ESavingMessage eVal) { CXuiSceneBase::ShowSavingMessage(iPad, eVal); } bool ConsoleUIController::PressStartPlaying(unsigned int iPad) { return CXuiSceneBase::PressStartPlaying(iPad); } void ConsoleUIController::ShowPressStart(unsigned int iPad) { CXuiSceneBase::ShowPressStart(iPad); } void ConsoleUIController::SetWinUserIndex(unsigned int iPad) { CScene_Win::setWinUserIndex( iPad ); } C4JStorage::EMessageResult ConsoleUIController::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, CXuiStringTable *pStringTable, WCHAR *pwchFormatString,DWORD dwFocusButton,bool bIsError) { return StorageManager.RequestMessageBox(uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam, pStringTable, pwchFormatString, dwFocusButton); } C4JStorage::EMessageResult ConsoleUIController::RequestUGCMessageBox(UINT title/* = -1 */, UINT message/* = -1 */, int iPad/* = -1*/, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)/* = NULL*/, LPVOID lpParam/* = NULL*/) { // Default title / messages if (title == -1) { title = IDS_CONNECTION_FAILED; } if (message == -1) { message = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL; } // Default pad to primary player if (iPad == -1) iPad = ProfileManager.GetPrimaryPad(); UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; return ui.RequestMessageBox(title, message, uiIDA, 1, iPad, Func, lpParam, app.GetStringTable(), NULL, 0, false); }