#pragma once #include "..\Common\UI\IUIController.h" class ConsoleUIController : public IUIController { public: virtual void init(); virtual void tick(); virtual void render(); virtual void StartReloadSkinThread(); virtual bool IsReloadingSkin(); virtual void CleanUpSkinReload(); virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = NULL, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD); virtual bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT); virtual void NavigateToHomeMenu(); virtual void CloseUIScenes(int iPad, bool forceIPad = false); virtual void CloseAllPlayersScenes(); virtual bool IsPauseMenuDisplayed(int iPad); virtual bool IsContainerMenuDisplayed(int iPad); virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad); virtual bool IsIgnoreAutosaveMenuDisplayed(int iPad); virtual void SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed); virtual bool IsSceneInStack(int iPad, EUIScene eScene); virtual bool GetMenuDisplayed(int iPad); virtual void CheckMenuDisplayed(); virtual void AnimateKeyPress(int iPad, int dwKeyCode); virtual void SetTooltipText( unsigned int iPad, unsigned int tooltip, int iTextID ); virtual void SetEnableTooltips( unsigned int iPad, BOOL bVal ); virtual void ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show ); virtual void SetTooltips( unsigned int iPad, int iA, int iB=-1, int iX=-1, int iY=-1 , int iLT=-1, int iRT=-1, int iLB=-1, int iRB=-1, int iLS=-1, bool forceUpdate = false); virtual void EnableTooltip( unsigned int iPad, unsigned int tooltip, bool enable ); virtual void RefreshTooltips(unsigned int iPad); virtual void PlayUISFX(ESoundEffect eSound); virtual void DisplayGamertag(unsigned int iPad, bool show); virtual void SetSelectedItem(unsigned int iPad, const wstring &name); virtual void UpdateSelectedItemPos(unsigned int iPad); virtual void HandleDLCMountingComplete(); virtual void HandleDLCInstalled(int iPad); virtual void HandleTMSDLCFileRetrieved(int iPad); virtual void HandleTMSBanFileRetrieved(int iPad); virtual void HandleInventoryUpdated(int iPad); virtual void HandleGameTick(); virtual void SetTutorialDescription(int iPad, TutorialPopupInfo *info); virtual void SetTutorialVisible(int iPad, bool visible); virtual bool IsTutorialVisible(int iPad); virtual void UpdatePlayerBasePositions(); virtual void SetEmptyQuadrantLogo(int iSection); virtual void HideAllGameUIElements(); virtual void ShowOtherPlayersBaseScene(unsigned int iPad, bool show); virtual void ShowTrialTimer(bool show); virtual void SetTrialTimerLimitSecs(unsigned int uiSeconds); virtual void UpdateTrialTimer(unsigned int iPad); virtual void ReduceTrialTimerValue(); virtual void ShowAutosaveCountdownTimer(bool show); virtual void UpdateAutosaveCountdownTimer(unsigned int uiSeconds); virtual void ShowSavingMessage(unsigned int iPad, C4JStorage::ESavingMessage eVal); virtual bool PressStartPlaying(unsigned int iPad); virtual void ShowPressStart(unsigned int iPad); virtual void SetWinUserIndex(unsigned int iPad); virtual C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, CXuiStringTable *pStringTable=NULL, WCHAR *pwchFormatString=NULL,DWORD dwFocusButton=0, bool bIsError = true); C4JStorage::EMessageResult RequestUGCMessageBox(UINT title = -1, UINT message = -1, int iPad = -1, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult) = NULL, LPVOID lpParam = NULL); }; extern ConsoleUIController ui;