#include "stdafx.h" #include "ZombieModel.h" #include "..\Minecraft.World\Mth.h" #include "ModelPart.h" ZombieModel::ZombieModel() : HumanoidModel(0, 0, 64, 32) { } ZombieModel::ZombieModel(float g, float yOffset, int texWidth, int texHeight) : HumanoidModel(g, yOffset, texWidth, texHeight) { } ZombieModel::ZombieModel(float g, bool isArmor) : HumanoidModel(g, 0, 64, isArmor ? 32 : 64) { } void ZombieModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim) { HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, uiBitmaskOverrideAnim); float attack2 = Mth::sin(attackTime*PI); float attack = Mth::sin((1-(1-attackTime)*(1-attackTime))*PI); arm0->zRot = 0; arm1->zRot = 0; arm0->yRot = -(0.1f-attack2*0.6f); arm1->yRot = +(0.1f-attack2*0.6f); arm0->xRot = -(float)PI/2.0f; arm1->xRot = -(float)PI/2.0f; arm0->xRot -= attack2*1.2f-attack*0.4f; arm1->xRot -= attack2*1.2f-attack*0.4f; arm0->zRot += ((Mth::cos(bob * 0.09f)) * 0.05f+0.05f); arm1->zRot -= ((Mth::cos(bob * 0.09f)) * 0.05f+0.05f); arm0->xRot += ((Mth::sin(bob * 0.067f)) * 0.05f); arm1->xRot -= ((Mth::sin(bob * 0.067f)) * 0.05f); }