#pragma once #include "HumanoidModel.h" class ZombieModel : public HumanoidModel { public: ZombieModel(); protected: ZombieModel(float g, float yOffset, int texWidth, int texHeight); public: ZombieModel(float g, bool isArmor); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); };