#include "stdafx.h" #include "ZombieModel.h" #include "VillagerZombieModel.h" #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" #include "ZombieRenderer.h" ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f) { modelVersion = 1; defaultModel = humanoidModel; villagerModel = new VillagerZombieModel(); defaultArmorParts1 = NULL; defaultArmorParts2 = NULL; villagerArmorParts1 = NULL; villagerArmorParts2 = NULL; createArmorParts(); } void ZombieRenderer::createArmorParts() { delete armorParts1; delete armorParts2; armorParts1 = new ZombieModel(1.0f, true); armorParts2 = new ZombieModel(0.5f, true); defaultArmorParts1 = armorParts1; defaultArmorParts2 = armorParts2; villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true); villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true); } int ZombieRenderer::prepareArmor(shared_ptr _mob, int layer, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); swapArmor(mob); return HumanoidMobRenderer::prepareArmor(_mob, layer, a); } void ZombieRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); swapArmor(mob); HumanoidMobRenderer::render(_mob, x, y, z, rot, a); } void ZombieRenderer::additionalRendering(shared_ptr _mob, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); swapArmor(mob); HumanoidMobRenderer::additionalRendering(_mob, a); } void ZombieRenderer::swapArmor(shared_ptr mob) { if (mob->isVillager()) { //if (modelVersion != villagerModel->version()) //{ // villagerModel = new VillagerZombieModel(); // modelVersion = villagerModel->version(); // villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true); // villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true); //} model = villagerModel; armorParts1 = villagerArmorParts1; armorParts2 = villagerArmorParts2; } else { model = defaultModel; armorParts1 = defaultArmorParts1; armorParts2 = defaultArmorParts2; } humanoidModel = (HumanoidModel *) model; } void ZombieRenderer::setupRotations(shared_ptr _mob, float bob, float bodyRot, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); if (mob->isConverting()) { bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f); } HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a); }