#include "stdafx.h" #include "net.minecraft.stats.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.tile.h" #include "Achievement.h" #include "Achievements.h" const int Achievements::ACHIEVEMENT_OFFSET = 0x500000; // maximum position of achievements (min and max) int Achievements::xMin = 4294967295; // 4J Stu Was 4294967296 which is 1 larger than maxint. Hopefully no side effects int Achievements::yMin = 4294967295; // 4J Stu Was 4294967296 which is 1 larger than maxint. Hopefully no side effects int Achievements::xMax = 0; int Achievements::yMax = 0; vector *Achievements::achievements = new vector; Achievement *Achievements::openInventory = NULL; Achievement *Achievements::mineWood = NULL; Achievement *Achievements::buildWorkbench = NULL; Achievement *Achievements::buildPickaxe = NULL; Achievement *Achievements::buildFurnace = NULL; Achievement *Achievements::acquireIron = NULL; Achievement *Achievements::buildHoe = NULL; Achievement *Achievements::makeBread = NULL; Achievement *Achievements::bakeCake = NULL; Achievement *Achievements::buildBetterPickaxe = NULL; Achievement *Achievements::cookFish = NULL; Achievement *Achievements::onARail = NULL; Achievement *Achievements::buildSword = NULL; Achievement *Achievements::killEnemy = NULL; Achievement *Achievements::killCow = NULL; Achievement *Achievements::flyPig = NULL; Achievement *Achievements::snipeSkeleton = NULL; Achievement *Achievements::diamonds = NULL; //Achievement *Achievements::portal = NULL; Achievement *Achievements::ghast = NULL; Achievement *Achievements::blazeRod = NULL; Achievement *Achievements::potion = NULL; Achievement *Achievements::theEnd = NULL; Achievement *Achievements::winGame = NULL; Achievement *Achievements::enchantments = NULL; //Achievement *Achievements::overkill = NULL; //Achievement *Achievements::bookcase = NULL; // 4J : WESTY : Added new acheivements. Achievement *Achievements::leaderOfThePack = NULL; Achievement *Achievements::MOARTools = NULL; Achievement *Achievements::dispenseWithThis = NULL; Achievement *Achievements::InToTheNether = NULL; // 4J : WESTY : Added other awards. Achievement *Achievements::socialPost = NULL; Achievement *Achievements::eatPorkChop = NULL; Achievement *Achievements::play100Days = NULL; Achievement *Achievements::arrowKillCreeper = NULL; Achievement *Achievements::mine100Blocks = NULL; Achievement *Achievements::kill10Creepers = NULL; #ifdef _EXTENDED_ACHIEVEMENTS Achievement *Achievements::overkill = NULL; // Restored old achivements. Achievement *Achievements::bookcase = NULL; // Restored old achivements. // 4J-JEV: New Achievements for Orbis. Achievement *Achievements::adventuringTime = NULL; Achievement *Achievements::repopulation = NULL; //Achievement *Achievements::porkChop = NULL; Achievement *Achievements::diamondsToYou = NULL; //Achievement *Achievements::passingTheTime = NULL; //Achievement *Achievements::archer = NULL; Achievement *Achievements::theHaggler = NULL; Achievement *Achievements::potPlanter = NULL; Achievement *Achievements::itsASign = NULL; Achievement *Achievements::ironBelly = NULL; Achievement *Achievements::haveAShearfulDay = NULL; Achievement *Achievements::rainbowCollection = NULL; Achievement *Achievements::stayinFrosty = NULL; Achievement *Achievements::chestfulOfCobblestone = NULL; Achievement *Achievements::renewableEnergy = NULL; Achievement *Achievements::musicToMyEars = NULL; Achievement *Achievements::bodyGuard = NULL; Achievement *Achievements::ironMan = NULL; Achievement *Achievements::zombieDoctor = NULL; Achievement *Achievements::lionTamer = NULL; #endif void Achievements::staticCtor() { Achievements::openInventory = (new Achievement(eAward_TakingInventory, L"openInventory", 0, 0, Item::book, NULL))->setAwardLocallyOnly()->postConstruct(); Achievements::mineWood = (new Achievement(eAward_GettingWood, L"mineWood", 2, 1, Tile::treeTrunk, (Achievement *) openInventory))->postConstruct(); Achievements::buildWorkbench = (new Achievement(eAward_Benchmarking, L"buildWorkBench", 4, -1, Tile::workBench, (Achievement *) mineWood))->postConstruct(); Achievements::buildPickaxe = (new Achievement(eAward_TimeToMine, L"buildPickaxe", 4, 2, Item::pickAxe_wood, (Achievement *) buildWorkbench))->postConstruct(); Achievements::buildFurnace = (new Achievement(eAward_HotTopic, L"buildFurnace", 3, 4, Tile::furnace_lit, (Achievement *) buildPickaxe))->postConstruct(); Achievements::acquireIron = (new Achievement(eAward_AquireHardware, L"acquireIron", 1, 4, Item::ironIngot, (Achievement *) buildFurnace))->postConstruct(); Achievements::buildHoe = (new Achievement(eAward_TimeToFarm, L"buildHoe", 2, -3, Item::hoe_wood, (Achievement *) buildWorkbench))->postConstruct(); Achievements::makeBread = (new Achievement(eAward_BakeBread, L"makeBread", -1, -3, Item::bread, (Achievement *) buildHoe))->postConstruct(); Achievements::bakeCake = (new Achievement(eAward_TheLie, L"bakeCake", 0, -5, Item::cake, (Achievement *) buildHoe))->postConstruct(); Achievements::buildBetterPickaxe = (new Achievement(eAward_GettingAnUpgrade, L"buildBetterPickaxe", 6, 2, Item::pickAxe_stone, (Achievement *) buildPickaxe))->postConstruct(); Achievements::cookFish = (new Achievement(eAward_DeliciousFish, L"cookFish", 2, 6, Item::fish_cooked, (Achievement *) buildFurnace))->postConstruct(); Achievements::onARail = (new Achievement(eAward_OnARail, L"onARail", 2, 3, Tile::rail, (Achievement *) acquireIron))->setGolden()->postConstruct(); Achievements::buildSword = (new Achievement(eAward_TimeToStrike, L"buildSword", 6, -1, Item::sword_wood, (Achievement *) buildWorkbench))->postConstruct(); Achievements::killEnemy = (new Achievement(eAward_MonsterHunter, L"killEnemy", 8, -1, Item::bone, (Achievement *) buildSword))->postConstruct(); Achievements::killCow = (new Achievement(eAward_CowTipper, L"killCow", 7, -3, Item::leather, (Achievement *) buildSword))->postConstruct(); Achievements::flyPig = (new Achievement(eAward_WhenPigsFly, L"flyPig", 8, -4, Item::saddle, (Achievement *) killCow))->setGolden()->postConstruct(); // 4J Stu - The order of these achievemnts is very important, as they map directly to data stored in the profile data. New achievements should be added at the end. // 4J : WESTY : Added new achievements. Note, params "x", "y", "icon" and "requires" are ignored on xbox. Achievements::leaderOfThePack = (new Achievement(eAward_LeaderOfThePack, L"leaderOfThePack", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->setAwardLocallyOnly()->postConstruct(); Achievements::MOARTools = (new Achievement(eAward_MOARTools, L"MOARTools", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->setAwardLocallyOnly()->postConstruct(); Achievements::dispenseWithThis = (new Achievement(eAward_DispenseWithThis, L"dispenseWithThis", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->postConstruct(); Achievements::InToTheNether = (new Achievement(eAward_InToTheNether, L"InToTheNether", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->postConstruct(); // 4J : WESTY : Added other awards. Achievements::mine100Blocks = (new Achievement(eAward_mine100Blocks, L"mine100Blocks", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->setAwardLocallyOnly()->postConstruct(); Achievements::kill10Creepers = (new Achievement(eAward_kill10Creepers, L"kill10Creepers", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->setAwardLocallyOnly()->postConstruct(); #ifdef _EXTENDED_ACHIEVEMENTS Achievements::eatPorkChop = (new Achievement(eAward_eatPorkChop, L"eatPorkChop", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->setAwardLocallyOnly()->postConstruct(); #else Achievements::eatPorkChop = (new Achievement(eAward_eatPorkChop, L"eatPorkChop", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->postConstruct(); #endif Achievements::play100Days = (new Achievement(eAward_play100Days, L"play100Days", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->setAwardLocallyOnly()->postConstruct(); Achievements::arrowKillCreeper = (new Achievement(eAward_arrowKillCreeper, L"arrowKillCreeper", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->postConstruct(); Achievements::socialPost = (new Achievement(eAward_socialPost, L"socialPost", 0, 0, Tile::treeTrunk, (Achievement *) buildSword))->postConstruct(); // WARNING: NO NEW ACHIEVMENTS CAN BE ADDED HERE // These stats (achievements) are directly followed by new stats/achievements in the profile data, so cannot be changed without migrating the profile data // 4J Stu - All new Java achievements removed to stop them using the profile data // 4J Stu - This achievment added in 1.8.2, but does not map to any Xbox achievements Achievements::snipeSkeleton = (new Achievement(eAward_snipeSkeleton, L"snipeSkeleton", 7, 0, Item::bow, (Achievement *) killEnemy))->setGolden()->postConstruct(); // 4J Stu - These added in 1.0.1, but do not map to any Xbox achievements Achievements::diamonds = (new Achievement(eAward_diamonds, L"diamonds", -1, 5, Item::diamond, (Achievement *) acquireIron) )->postConstruct(); //Achievements::portal = (new Achievement(eAward_portal, L"portal", -1, 7, Tile::obsidian, (Achievement *)diamonds) )->postConstruct(); Achievements::ghast = (new Achievement(eAward_ghast, L"ghast", -4, 8, Item::ghastTear, (Achievement *)ghast) )->setGolden()->postConstruct(); Achievements::blazeRod = (new Achievement(eAward_blazeRod, L"blazeRod", 0, 9, Item::blazeRod, (Achievement *)blazeRod) )->postConstruct(); Achievements::potion = (new Achievement(eAward_potion, L"potion", 2, 8, Item::potion, (Achievement *)potion) )->postConstruct(); Achievements::theEnd = (new Achievement(eAward_theEnd, L"theEnd", 3, 10, Item::eyeOfEnder, (Achievement *)theEnd) )->setGolden()->postConstruct(); Achievements::winGame = (new Achievement(eAward_winGame, L"theEnd2", 4, 13, Tile::dragonEgg, (Achievement *)winGame) )->setGolden()->postConstruct(); Achievements::enchantments = (new Achievement(eAward_enchantments, L"enchantments", -4, 4, Tile::enchantTable, (Achievement *)enchantments) )->postConstruct(); // Achievements::overkill = (new Achievement(eAward_overkill, L"overkill", -4, 1, Item::sword_diamond, (Achievement *)enchantments) )->setGolden()->postConstruct(); // Achievements::bookcase = (new Achievement(eAward_bookcase, L"bookcase", -3, 6, Tile::bookshelf, (Achievement *)enchantments) )->postConstruct(); #ifdef _EXTENDED_ACHIEVEMENTS Achievements::overkill = (new Achievement(eAward_overkill, L"overkill", -4,1, Item::sword_diamond, (Achievement *)enchantments) )->setGolden()->postConstruct(); Achievements::bookcase = (new Achievement(eAward_bookcase, L"bookcase", -3,6, Tile::bookshelf, (Achievement *)enchantments) )->postConstruct(); Achievements::adventuringTime = (new Achievement(eAward_adventuringTime, L"adventuringTime", 0,0, Tile::bookshelf, (Achievement*) NULL) )->setAwardLocallyOnly()->postConstruct(); Achievements::repopulation = (new Achievement(eAward_repopulation, L"repopulation", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); //Achievements::porkChoop // // // // // // Achievements::diamondsToYou = (new Achievement(eAward_diamondsToYou, L"diamondsToYou", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); //Achievements::passingTheTime = (new Achievement(eAward_play100Days, L"passingTheTime", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); //Achievements::archer = (new Achievement(eAward_arrowKillCreeper, L"archer", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); Achievements::theHaggler = (new Achievement(eAward_theHaggler, L"theHaggler", 0,0, Tile::bookshelf, (Achievement*) NULL) )->setAwardLocallyOnly()->postConstruct(); Achievements::potPlanter = (new Achievement(eAward_potPlanter, L"potPlanter", 0,0, Tile::bookshelf, (Achievement*) NULL) )->setAwardLocallyOnly()->postConstruct(); Achievements::itsASign = (new Achievement(eAward_itsASign, L"itsASign", 0,0, Tile::bookshelf, (Achievement*) NULL) )->setAwardLocallyOnly()->postConstruct(); Achievements::ironBelly = (new Achievement(eAward_ironBelly, L"ironBelly", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); Achievements::haveAShearfulDay = (new Achievement(eAward_haveAShearfulDay, L"haveAShearfulDay", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); Achievements::rainbowCollection = (new Achievement(eAward_rainbowCollection, L"rainbowCollection", 0,0, Tile::bookshelf, (Achievement*) NULL) )->setAwardLocallyOnly()->postConstruct(); Achievements::stayinFrosty = (new Achievement(eAward_stayinFrosty, L"stayingFrosty", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); Achievements::chestfulOfCobblestone = (new Achievement(eAward_chestfulOfCobblestone, L"chestfulOfCobblestone", 0,0, Tile::bookshelf, (Achievement*) NULL) )->setAwardLocallyOnly()->postConstruct(); Achievements::renewableEnergy = (new Achievement(eAward_renewableEnergy, L"renewableEnergy", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); Achievements::musicToMyEars = (new Achievement(eAward_musicToMyEars, L"musicToMyEars", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); Achievements::bodyGuard = (new Achievement(eAward_bodyGuard, L"bodyGuard", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); Achievements::ironMan = (new Achievement(eAward_ironMan, L"ironMan", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); Achievements::zombieDoctor = (new Achievement(eAward_zombieDoctor, L"zombieDoctor", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); Achievements::lionTamer = (new Achievement(eAward_lionTamer, L"lionTamer", 0,0, Tile::bookshelf, (Achievement*) NULL) )->postConstruct(); #endif } // Static { System.out.println(achievements.size() + " achievements"); } TODO void Achievements::init() { }