#include "stdafx.h" #include "net.minecraft.world.level.newbiome.layer.h" #include "net.minecraft.world.level.biome.h" AddIslandLayer::AddIslandLayer(__int64 seedMixup, shared_ptrparent) : Layer(seedMixup) { this->parent = parent; } intArray AddIslandLayer::getArea(int xo, int yo, int w, int h) { int px = xo - 1; int py = yo - 1; int pw = w + 2; int ph = h + 2; intArray p = parent->getArea(px, py, pw, ph); intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { int n1 = p[(x + 0) + (y + 0) * pw]; int n2 = p[(x + 2) + (y + 0) * pw]; int n3 = p[(x + 0) + (y + 2) * pw]; int n4 = p[(x + 2) + (y + 2) * pw]; int c = p[(x + 1) + (y + 1) * pw]; initRandom(x + xo, y + yo); if (c == 0 && (n1 != 0 || n2 != 0 || n3 != 0 || n4 != 0)) { int odds = 1; int swap = 1; if (n1 != 0 && nextRandom(odds++) == 0) swap = n1; if (n2 != 0 && nextRandom(odds++) == 0) swap = n2; if (n3 != 0 && nextRandom(odds++) == 0) swap = n3; if (n4 != 0 && nextRandom(odds++) == 0) swap = n4; if (nextRandom(3) == 0) { result[x + y * w] = swap; } else { if (swap == Biome::iceFlats->id) result[x + y * w] = Biome::frozenOcean->id; else result[x + y * w] = 0; } } else if (c > 0 && (n1 == 0 || n2 == 0 || n3 == 0 || n4 == 0)) { if (nextRandom(5) == 0) { if (c == Biome::iceFlats->id) result[x + y * w] = Biome::frozenOcean->id; else result[x + y * w] = 0; } else result[x + y * w] = c; } else { result[x + y * w] = c; } } } return result; }