#include "stdafx.h" #include "net.minecraft.world.level.newbiome.layer.h" #include "net.minecraft.world.level.biome.h" AddMushroomIslandLayer::AddMushroomIslandLayer(__int64 seedMixup, shared_ptr parent) : Layer(seedMixup) { this->parent = parent; } intArray AddMushroomIslandLayer::getArea(int xo, int yo, int w, int h) { int px = xo - 1; int py = yo - 1; int pw = w + 2; int ph = h + 2; intArray p = parent->getArea(px, py, pw, ph); intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { int n1 = p[(x + 0) + (y + 0) * pw]; int n2 = p[(x + 2) + (y + 0) * pw]; int n3 = p[(x + 0) + (y + 2) * pw]; int n4 = p[(x + 2) + (y + 2) * pw]; int c = p[(x + 1) + (y + 1) * pw]; initRandom(x + xo, y + yo); if (c == 0 && (n1 == 0 && n2 == 0 && n3 == 0 && n4 == 0) && nextRandom(100) == 0) { result[x + y * w] = Biome::mushroomIsland->id; } else { result[x + y * w] = c; } } } return result; }