#include "stdafx.h" #include "com.mojang.nbt.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.storage.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.damagesource.h" #include "Random.h" #include "Animal.h" Animal::Animal(Level *level) : AgableMob( level ) { // inLove = 0; // 4J removed - now synched data loveTime = 0; loveCause = shared_ptr(); setDespawnProtected(); } void Animal::defineSynchedData() { AgableMob::defineSynchedData(); entityData->define(DATA_IN_LOVE, (int)0); // 4J added } void Animal::serverAiMobStep() { if (getAge() != 0) setInLoveValue(0); AgableMob::serverAiMobStep(); } void Animal::aiStep() { AgableMob::aiStep(); if (getAge() != 0) setInLoveValue(0); if (getInLoveValue() > 0) { setInLoveValue(getInLoveValue()-1); if (getInLoveValue() % 10 == 0) { double xa = random->nextGaussian() * 0.02; double ya = random->nextGaussian() * 0.02; double za = random->nextGaussian() * 0.02; level->addParticle(eParticleType_heart, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + .5f + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za); } } else { loveTime = 0; } updateDespawnProtectedState(); // 4J added } void Animal::checkHurtTarget(shared_ptr target, float d) { if (dynamic_pointer_cast(target) != NULL) { if (d < 3) { double xd = target->x - x; double zd = target->z - z; yRot = (float) (atan2(zd, xd) * 180 / PI) - 90; holdGround = true; } shared_ptr p = dynamic_pointer_cast(target); if (p->getSelectedItem() != NULL && this->isFood(p->getSelectedItem())) { } else { attackTarget = nullptr; } } else if (dynamic_pointer_cast(target) != NULL) { shared_ptr a = dynamic_pointer_cast(target); if (getAge() > 0 && a->getAge() < 0) { if (d < 2.5) { holdGround = true; } } else if (getInLoveValue() > 0 && a->getInLoveValue() > 0) { if (a->attackTarget == NULL) a->attackTarget = shared_from_this(); if (a->attackTarget == shared_from_this() && d < 3.5) { a->setInLoveValue(a->getInLoveValue()+1); setInLoveValue(getInLoveValue()+1); loveTime++; if (loveTime % 4 == 0) { level->addParticle(eParticleType_heart, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + .5f + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, 0, 0, 0); } if (loveTime == 20 * 3) breedWith(a); } else loveTime = 0; } else { loveTime = 0; attackTarget = nullptr; } } } void Animal::breedWith(shared_ptr target) { shared_ptr offspring = getBreedOffspring(target); setInLoveValue(0); loveTime = 0; attackTarget = nullptr; target->attackTarget = nullptr; target->loveTime = 0; target->setInLoveValue(0); // 4J - we have offspring of NULL returned when we have hit our limits of spawning any particular type of animal. In these cases try and do everything we can apart from actually // spawning the entity. if (offspring != NULL) { // Only want to set the age to this +ve value if something is actually spawned, as during this period the animal will attempt to follow offspring and ignore players. setAge(5 * 60 * 20); target->setAge(5 * 60 * 20); offspring->setAge(-20 * 60 * 20); offspring->moveTo(x, y, z, yRot, xRot); offspring->setDespawnProtected(); for (int i = 0; i < 7; i++) { double xa = random->nextGaussian() * 0.02; double ya = random->nextGaussian() * 0.02; double za = random->nextGaussian() * 0.02; level->addParticle(eParticleType_heart, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + .5f + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za); } level->addEntity(offspring); level->addEntity( shared_ptr( new ExperienceOrb(level, x, y, z, random->nextInt(4) + 1) ) ); } setDespawnProtected(); } float Animal::getWalkTargetValue(int x, int y, int z) { if (level->getTile(x, y - 1, z) == Tile::grass_Id) return 10; return level->getBrightness(x, y, z) - 0.5f; } bool Animal::hurt(DamageSource *dmgSource, int dmg) { if (dynamic_cast(dmgSource) != NULL) { shared_ptr source = dmgSource->getDirectEntity(); if (dynamic_pointer_cast(source) != NULL && !dynamic_pointer_cast(source)->isAllowedToAttackAnimals() ) { return false; } if (source != NULL && source->GetType() == eTYPE_ARROW) { shared_ptr arrow = dynamic_pointer_cast(source); if (dynamic_pointer_cast(arrow->owner) != NULL && ! dynamic_pointer_cast(arrow->owner)->isAllowedToAttackAnimals() ) { return false; } } } fleeTime = 20 * 3; attackTarget = nullptr; setInLoveValue(0); return AgableMob::hurt(dmgSource, dmg); } void Animal::addAdditonalSaveData(CompoundTag *tag) { AgableMob::addAdditonalSaveData(tag); tag->putInt(L"InLove", getInLoveValue()); } void Animal::readAdditionalSaveData(CompoundTag *tag) { AgableMob::readAdditionalSaveData(tag); setInLoveValue(tag->getInt(L"InLove")); setDespawnProtected(); } shared_ptr Animal::findAttackTarget() { if (fleeTime > 0) return nullptr; float r = 8; if (getInLoveValue() > 0) { vector > *others = level->getEntitiesOfClass(typeid(*this), bb->grow(r, r, r)); //for (int i = 0; i < others->size(); i++) for(AUTO_VAR(it, others->begin()); it != others->end(); ++it) { shared_ptr p = dynamic_pointer_cast(*it); if (p != shared_from_this() && p->getInLoveValue() > 0) { delete others; return p; } } delete others; } else { if (getAge() == 0) { vector > *players = level->getEntitiesOfClass(typeid(Player), bb->grow(r, r, r)); //for (int i = 0; i < players.size(); i++) for(AUTO_VAR(it, players->begin()); it != players->end(); ++it) { setDespawnProtected(); shared_ptr p = dynamic_pointer_cast(*it); if (p->getSelectedItem() != NULL && this->isFood(p->getSelectedItem())) { delete players; return p; } } delete players; } else if (getAge() > 0) { vector > *others = level->getEntitiesOfClass(typeid(*this), bb->grow(r, r, r)); //for (int i = 0; i < others.size(); i++) for(AUTO_VAR(it, others->begin()); it != others->end(); ++it) { shared_ptr p = dynamic_pointer_cast(*it); if (p != shared_from_this() && p->getAge() < 0) { delete others; return p; } } delete others; } } return nullptr; } bool Animal::canSpawn() { int xt = Mth::floor(x); int yt = Mth::floor(bb->y0); int zt = Mth::floor(z); return level->getTile(xt, yt - 1, zt) == Tile::grass_Id && level->getDaytimeRawBrightness(xt, yt, zt) > 8 && AgableMob::canSpawn(); } int Animal::getAmbientSoundInterval() { return 20 * 6; } bool Animal::removeWhenFarAway() { return !isDespawnProtected(); // 4J changed - was false } int Animal::getExperienceReward(shared_ptr killedBy) { return 1 + level->random->nextInt(3); } bool Animal::isFood(shared_ptr itemInstance) { return itemInstance->id == Item::wheat_Id; } bool Animal::interact(shared_ptr player) { shared_ptr item = player->inventory->getSelected(); if (item != NULL && isFood(item) && getAge() == 0) { if (!player->abilities.instabuild) { item->count--; if (item->count <= 0) { player->inventory->setItem(player->inventory->selected, nullptr); } } // 4J-PB - If we can't produce another animal through breeding because of the spawn limits, display a message here if(!level->isClientSide) { switch(GetType()) { case eTYPE_CHICKEN: if( !level->canCreateMore(eTYPE_CHICKEN, Level::eSpawnType_Breed) ) { player->displayClientMessage(IDS_MAX_CHICKENS_BRED ); return false; } break; case eTYPE_WOLF: if( !level->canCreateMore(eTYPE_WOLF, Level::eSpawnType_Breed) ) { player->displayClientMessage(IDS_MAX_WOLVES_BRED ); return false; } break; case eTYPE_MUSHROOMCOW: if( !level->canCreateMore(eTYPE_MUSHROOMCOW, Level::eSpawnType_Breed) ) { player->displayClientMessage(IDS_MAX_MUSHROOMCOWS_BRED ); return false; } break; default: if((GetType() & eTYPE_ANIMALS_SPAWN_LIMIT_CHECK) == eTYPE_ANIMALS_SPAWN_LIMIT_CHECK) { if( !level->canCreateMore(GetType(), Level::eSpawnType_Breed) ) { player->displayClientMessage(IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED ); return false; } } else if( (GetType() & eTYPE_MONSTER) == eTYPE_MONSTER) { } break; } setInLove(player); } attackTarget = nullptr; for (int i = 0; i < 7; i++) { double xa = random->nextGaussian() * 0.02; double ya = random->nextGaussian() * 0.02; double za = random->nextGaussian() * 0.02; level->addParticle(eParticleType_heart, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + .5f + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za); } return true; } return AgableMob::interact(player); } // 4J added int Animal::getInLoveValue() { return entityData->getInteger(DATA_IN_LOVE); } void Animal::setInLoveValue(int value) { entityData->set(DATA_IN_LOVE, value); } // 4J added void Animal::setInLove(shared_ptr player) { loveCause = player; setInLoveValue(20*30); } shared_ptr Animal::getLoveCause() { return loveCause.lock(); } bool Animal::isInLove() { return entityData->getInteger(DATA_IN_LOVE) > 0; } void Animal::resetLove() { entityData->set(DATA_IN_LOVE, 0); } bool Animal::canMate(shared_ptr partner) { if (partner == shared_from_this()) return false; if (typeid(*partner) != typeid(*this)) return false; return isInLove() && partner->isInLove(); } void Animal::updateDespawnProtectedState() { if( level->isClientSide ) return; if( m_isDespawnProtected ) { int xt = Mth::floor(x); int zt = Mth::floor(z); if ( xt > m_maxWanderX ) m_maxWanderX = xt; if ( xt < m_minWanderX ) m_minWanderX = xt; if ( zt > m_maxWanderZ ) m_maxWanderZ = zt; if ( zt < m_minWanderZ ) m_minWanderZ = zt; if( ( ( m_maxWanderX - m_minWanderX ) > MAX_WANDER_DISTANCE ) || ( ( m_maxWanderZ - m_minWanderZ ) > MAX_WANDER_DISTANCE ) ) { // printf("Unprotecting : %d to %d, %d to %d\n", m_minWanderX, m_maxWanderX, m_minWanderZ, m_maxWanderZ ); m_isDespawnProtected = false; } /* if( isExtraWanderingEnabled() ) { printf("%d: %d %d, %d\n",entityId,m_maxWanderX - m_minWanderX, m_maxWanderZ - m_minWanderZ, getWanderingQuadrant()); } */ } } bool Animal::isDespawnProtected() { return m_isDespawnProtected; } void Animal::setDespawnProtected() { if( level && level->isClientSide ) return; int xt = Mth::floor(x); int zt = Mth::floor(z); m_minWanderX = xt; m_maxWanderX = xt; m_minWanderZ = zt; m_maxWanderZ = zt; m_isDespawnProtected = true; }