#pragma once #include "AgableMob.h" #include "Creature.h" class Level; class CompoundTag; class DamageSource; class Animal : public AgableMob, public Creature { private: static const int DATA_IN_LOVE = 13; // 4J added // int inLove; // 4J removed - now synched data int loveTime; weak_ptr loveCause; public: Animal(Level *level); protected: virtual void defineSynchedData(); virtual void serverAiMobStep(); public: virtual void aiStep(); protected: virtual void checkHurtTarget(shared_ptr target, float d); private: virtual void breedWith(shared_ptr target); public: virtual float getWalkTargetValue(int x, int y, int z); public: virtual bool hurt(DamageSource *source, int dmg); virtual void addAdditonalSaveData(CompoundTag *tag); virtual void readAdditionalSaveData(CompoundTag *tag); protected: virtual shared_ptr findAttackTarget(); public: virtual bool canSpawn(); virtual int getAmbientSoundInterval(); protected: virtual bool removeWhenFarAway(); virtual int getExperienceReward(shared_ptr killedBy); public: virtual bool isFood(shared_ptr itemInstance); virtual bool interact(shared_ptr player); protected: int getInLoveValue(); // 4J added public: void setInLoveValue(int value); // 4J added void setInLove(shared_ptr player); // 4J added, then modified to match latest Java for XboxOne achievements shared_ptr getLoveCause(); bool isInLove(); void resetLove(); virtual bool canMate(shared_ptr partner); // 4J added for determining whether animals are enclosed or not private: bool m_isDespawnProtected; static const int MAX_WANDER_DISTANCE = 20; // Maximum distance that the entity can wander before being considered as not enclosed & therefore not protected (in tiles) short m_minWanderX, m_maxWanderX; // Bounding x values that this has moved since last being set to protected ( in tiles ) short m_minWanderZ, m_maxWanderZ; // Bounding z values that this has moved since last being set to protected ( in tiles ) void updateDespawnProtectedState(); public: virtual bool isDespawnProtected(); virtual void setDespawnProtected(); };