#include "stdafx.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.level.newbiome.layer.h" #include "net.minecraft.world.level.h" #include "BiomeOverrideLayer.h" BiomeOverrideLayer::BiomeOverrideLayer(int seedMixup) : Layer(seedMixup) { m_biomeOverride = byteArray( width * height ); #ifdef _UNICODE wstring path = L"GAME:\\GameRules\\biomemap.bin"; HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); #else string path = "GAME:\\GameRules\\biomemap.bin"; HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); #endif if( file == INVALID_HANDLE_VALUE ) { DWORD error = GetLastError(); //assert(false); app.DebugPrintf("Biome override not found, using plains as default\n"); memset(m_biomeOverride.data,Biome::plains->id,m_biomeOverride.length); } else { DWORD bytesRead,dwFileSize = GetFileSize(file,NULL); if(dwFileSize > m_biomeOverride.length) { app.DebugPrintf("Biomemap binary is too large!!\n"); __debugbreak(); } BOOL bSuccess = ReadFile(file,m_biomeOverride.data,dwFileSize,&bytesRead,NULL); if(bSuccess==FALSE) { app.FatalLoadError(); } CloseHandle(file); } } intArray BiomeOverrideLayer::getArea(int xo, int yo, int w, int h) { intArray result = IntCache::allocate(w * h); int xOrigin = xo + width/2; int yOrigin = yo + height/2; if(xOrigin < 0 ) xOrigin = 0; if(xOrigin >= width) xOrigin = width - 1; if(yOrigin < 0 ) yOrigin = 0; if(yOrigin >= height) yOrigin = height - 1; for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { int curX = xOrigin + x; int curY = yOrigin + y; if(curX >= width) curX = width - 1; if(curY >= height) curY = height - 1; int index = curX + curY * width; unsigned char headerValue = m_biomeOverride[index]; result[x + y * w] = headerValue; } } return result; }