#include "stdafx.h" #include "net.minecraft.world.damagesource.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.projectile.h" #include "SharedConstants.h" #include "..\Minecraft.Client\Textures.h" #include "Blaze.h" #include "SoundTypes.h" Blaze::Blaze(Level *level) : Monster(level) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called health = getMaxHealth(); this->textureIdx = TN_MOB_BLAZE; // 4J Was "/mob/fire.png"; fireImmune = true; attackDamage = 6; xpReward = XP_REWARD_LARGE; // this.setSize(1.2f, 1.8f); // 4J Default inits allowedHeightOffset = 0.5f; nextHeightOffsetChangeTick = 0; attackCounter = 0; } int Blaze::getMaxHealth() { return 20; } void Blaze::defineSynchedData() { Monster::defineSynchedData(); entityData->define(DATA_FLAGS_ID, (byte) 0); } int Blaze::getAmbientSound() { return eSoundType_MOB_BLAZE_BREATHE; } int Blaze::getHurtSound() { return eSoundType_MOB_BLAZE_HURT; } int Blaze::getDeathSound() { return eSoundType_MOB_BLAZE_DEATH; } int Blaze::getLightColor(float a) { return SharedConstants::FULLBRIGHT_LIGHTVALUE; } float Blaze::getBrightness(float a) { return 1.0f; } void Blaze::aiStep() { if (!level->isClientSide) { if (isInWaterOrRain()) { hurt(DamageSource::drown, 1); } nextHeightOffsetChangeTick--; if (nextHeightOffsetChangeTick <= 0) { nextHeightOffsetChangeTick = SharedConstants::TICKS_PER_SECOND * 5; allowedHeightOffset = .5f + (float) random->nextGaussian() * 3; } if (getAttackTarget() != NULL && (getAttackTarget()->y + getAttackTarget()->getHeadHeight()) > (this->y + getHeadHeight() + allowedHeightOffset)) { yd = yd + (.3f - yd) * .3f; } } if (random->nextInt(24) == 0) { level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_FIRE_FIRE, 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f); } // slow falling, like chicken if (!onGround && yd < 0) { yd *= 0.6; } for (int i = 0; i < 2; i++) { level->addParticle(eParticleType_largesmoke, x + (random->nextDouble() - 0.5) * bbWidth, y + random->nextDouble() * bbHeight, z + (random->nextDouble() - 0.5) * bbWidth, 0, 0, 0); } Monster::aiStep(); } void Blaze::checkHurtTarget(shared_ptr target, float d) { if (attackTime <= 0 && d < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1) { attackTime = 20; doHurtTarget(target); } else if (d < 30) { double xd = target->x - x; double yd = (target->bb->y0 + target->bbHeight / 2) - (y + bbHeight / 2); double zd = target->z - z; if (attackTime == 0) { attackCounter++; if (attackCounter == 1) { attackTime = SharedConstants::TICKS_PER_SECOND * 3; setCharged(true); } else if (attackCounter <= 4) { attackTime = SharedConstants::TICKS_PER_SECOND / 3; } else { attackTime = SharedConstants::TICKS_PER_SECOND * 5; attackCounter = 0; setCharged(false); } if (attackCounter > 1) { float sqd = sqrt(d) * .5f; level->levelEvent(nullptr, LevelEvent::SOUND_BLAZE_FIREBALL, (int) x, (int) y, (int) z, 0); // level.playSound(this, "mob.ghast.fireball", getSoundVolume(), (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f); for (int i = 0; i < 1; i++) { shared_ptr ie = shared_ptr( new SmallFireball(level, dynamic_pointer_cast( shared_from_this() ), xd + random->nextGaussian() * sqd, yd, zd + random->nextGaussian() * sqd) ); // Vec3 v = getViewVector(1); // ie.x = x + v.x * 1.5; ie->y = y + bbHeight / 2 + 0.5f; // ie.z = z + v.z * 1.5; level->addEntity(ie); } } } yRot = (float) (atan2(zd, xd) * 180 / PI) - 90; holdGround = true; } } void Blaze::causeFallDamage(float distance) { } int Blaze::getDeathLoot() { return Item::blazeRod_Id; } bool Blaze::isOnFire() { return isCharged(); } void Blaze::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) { if (wasKilledByPlayer) { int count = random->nextInt(2 + playerBonusLevel); for (int i = 0; i < count; i++) { spawnAtLocation(Item::blazeRod_Id, 1); } // 4J-PB - added to the XBLA version due to our limited amount of glowstone in the Nether - drop 0-2 glowstone dust count = random->nextInt(3 + playerBonusLevel); for (int i = 0; i < count; i++) { spawnAtLocation(Item::yellowDust_Id, 1); } } } bool Blaze::isCharged() { return (entityData->getByte(DATA_FLAGS_ID) & 0x1) != 0; } void Blaze::setCharged(bool value) { byte flags = entityData->getByte(DATA_FLAGS_ID); if (value) { flags |= 0x1; } else { flags &= ~0x1; } entityData->set(DATA_FLAGS_ID, flags); } bool Blaze::isDarkEnoughToSpawn() { return true; }