#include "stdafx.h" #include "BlockDestructionProgress.h" BlockDestructionProgress::BlockDestructionProgress(int id, int x, int y, int z) { this->id = id; this->x = x; this->y = y; this->z = z; progress = 0; updatedRenderTick = 0; } int BlockDestructionProgress::getId() { return id; } int BlockDestructionProgress::getX() { return x; } int BlockDestructionProgress::getY() { return y; } int BlockDestructionProgress::getZ() { return z; } void BlockDestructionProgress::setProgress(int progress) { if (progress > 10) { progress = 10; } this->progress = progress; } int BlockDestructionProgress::getProgress() { return progress; } void BlockDestructionProgress::updateTick(int tick) { this->updatedRenderTick = tick; } int BlockDestructionProgress::getUpdatedRenderTick() { return updatedRenderTick; }