#pragma once class BlockDestructionProgress { private: int id; int x; int y; int z; int progress; int updatedRenderTick; public: BlockDestructionProgress(int id, int x, int y, int z); int getId(); int getX(); int getY(); int getZ(); void setProgress(int progress); int getProgress(); void updateTick(int tick); int getUpdatedRenderTick(); };