#include "stdafx.h" #include #include #include "InputOutputStream.h" #include "net.minecraft.world.level.h" #include "compression.h" #include "PacketListener.h" #include "BlockRegionUpdatePacket.h" #include "LevelChunk.h" #include "DataLayer.h" #include "Dimension.h" BlockRegionUpdatePacket::~BlockRegionUpdatePacket() { delete [] buffer.data; } BlockRegionUpdatePacket::BlockRegionUpdatePacket() { shouldDelay = true; x = 0; y = 0; z = 0; xs = 0; ys = 0; zs = 0; bIsFullChunk = false; } BlockRegionUpdatePacket::BlockRegionUpdatePacket(int x, int y, int z, int xs, int ys, int zs, Level *level) { shouldDelay = true; this->x = x; this->y = y; this->z = z; this->xs = xs; this->ys = ys; this->zs = zs; bIsFullChunk = false; levelIdx = ( ( level->dimension->id == 0 ) ? 0 : ( (level->dimension->id == -1) ? 1 : 2 ) ); // 4J - if we are compressing a full chunk, re-order the blocks so that they compress better // TODO - we should be using compressed data directly here rather than decompressing first and then recompressing... byteArray rawBuffer; if( xs == 16 && ys == Level::maxBuildHeight && zs == 16 && ( ( x & 15 ) == 0 ) && ( y == 0 ) && ( ( z & 15 ) == 0 ) ) { bIsFullChunk = true; LevelChunk *lc = level->getChunkAt(x,z); rawBuffer = lc->getReorderedBlocksAndData(x&0xF, y, z&0xF, xs, this->ys, zs); } else { MemSect(50); rawBuffer = level->getBlocksAndData(x, y, z, xs, ys, zs, false); MemSect(0); } if(rawBuffer.length == 0) { size = 0; buffer = byteArray(); } else { // We don't know how this will compress - just make a fixed length buffer to initially decompress into // Some small sets of blocks can end up compressing into something bigger than their source unsigned char *ucTemp = new unsigned char[(256 * 16 * 16 * 5)/2]; unsigned int inputSize = (256 * 16 * 16 * 5)/2; Compression::getCompression()->CompressLZXRLE(ucTemp, &inputSize, rawBuffer.data, (unsigned int) rawBuffer.length); //app.DebugPrintf("Chunk (%d,%d) compressed from %d to size %d\n", x>>4, z>>4, rawBuffer.length, inputSize); unsigned char *ucTemp2 = new unsigned char[inputSize]; memcpy(ucTemp2,ucTemp,inputSize); delete [] ucTemp; buffer = byteArray(ucTemp2,inputSize); delete [] rawBuffer.data; size = inputSize; } } void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException { bIsFullChunk = dis->readBoolean(); x = dis->readInt(); y = dis->readShort(); z = dis->readInt(); xs = dis->read() + 1; ys = dis->read() + 1; zs = dis->read() + 1; size = dis->readInt(); levelIdx = ( size >> 30 ) & 3; size &= 0x3fffffff; if(size == 0) { buffer = byteArray(); } else { byteArray compressedBuffer(size); bool success = dis->readFully(compressedBuffer); int bufferSize = xs * ys * zs * 5/2; // Add the size of the biome data if it's a full chunk if(bIsFullChunk) bufferSize += (16*16); buffer = byteArray(bufferSize); unsigned int outputSize = buffer.length; if( success ) { Compression::getCompression()->DecompressLZXRLE( buffer.data, &outputSize, compressedBuffer.data, size); } else { app.DebugPrintf("Not decompressing packet that wasn't fully read\n"); } // printf("Block (%d %d %d), (%d %d %d) coming in decomp from %d to %d\n",x,y,z,xs,ys,zs,size,outputSize); delete [] compressedBuffer.data; assert(buffer.length == outputSize); } } void BlockRegionUpdatePacket::write(DataOutputStream *dos) // throws IOException { dos->writeBoolean(bIsFullChunk); dos->writeInt(x); dos->writeShort(y); dos->writeInt(z); dos->write(xs - 1); dos->write(ys - 1); dos->write(zs - 1); int sizeAndLevel = size; sizeAndLevel |= ( levelIdx << 30 ); dos->writeInt(sizeAndLevel); dos->write(buffer, 0, size); } void BlockRegionUpdatePacket::handle(PacketListener *listener) { listener->handleBlockRegionUpdate(shared_from_this()); } int BlockRegionUpdatePacket::getEstimatedSize() { return 17 + size; }