#include "stdafx.h" #include "BookshelfTile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.h" BookshelfTile::BookshelfTile(int id) : Tile(id, Material::wood) { } Icon *BookshelfTile::getTexture(int face, int data) { if (face == Facing::UP || face == Facing::DOWN) return Tile::wood->getTexture(face); return Tile::getTexture(face, data); } int BookshelfTile::getResourceCount(Random *random) { return 3; } int BookshelfTile::getResource(int data, Random *random,int playerBonusLevel) { return Item::book_Id; }