#pragma once using namespace std; #include "Entity.h" class Level; class BossMob; class BossMobPart : public Entity { public: eINSTANCEOF GetType() { return eTYPE_BOSS_MOB_PART; }; public: BossMob *bossMob; const wstring id; BossMobPart(BossMob *bossMob, const wstring &id, float w, float h); protected: virtual void defineSynchedData(); virtual void readAdditionalSaveData(CompoundTag *tag); virtual void addAdditonalSaveData(CompoundTag *tag); public: virtual bool isPickable(); virtual bool hurt(DamageSource *source, int damage); virtual bool is(shared_ptr other); };