#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.item.enchantment.h" #include "net.minecraft.world.h" #include "BowItem.h" #include "SoundTypes.h" const wstring BowItem::TEXTURE_PULL[] = {L"bow_pull_0", L"bow_pull_1", L"bow_pull_2"}; BowItem::BowItem(int id) : Item( id ) { maxStackSize = 1; setMaxDamage(384); icons = NULL; } void BowItem::releaseUsing(shared_ptr itemInstance, Level *level, shared_ptr player, int durationLeft) { bool infiniteArrows = player->abilities.instabuild || EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowInfinite->id, itemInstance) > 0; if (infiniteArrows || player->inventory->hasResource(Item::arrow_Id)) { int timeHeld = getUseDuration(itemInstance) - durationLeft; float pow = timeHeld / (float) MAX_DRAW_DURATION; pow = ((pow * pow) + pow * 2) / 3; if (pow < 0.1) return; if (pow > 1) pow = 1; shared_ptr arrow = shared_ptr( new Arrow(level, player, pow * 2.0f) ); if (pow == 1) arrow->setCritArrow(true); int damageBonus = EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowBonus->id, itemInstance); if (damageBonus > 0) { arrow->setBaseDamage(arrow->getBaseDamage() + (double) damageBonus * .5 + .5); } int knockbackBonus = EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowKnockback->id, itemInstance); if (knockbackBonus > 0) { arrow->setKnockback(knockbackBonus); } if (EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowFire->id, itemInstance) > 0) { arrow->setOnFire(100); } itemInstance->hurt(1, player); level->playSound(player, eSoundType_RANDOM_BOW, 1.0f, 1 / (random->nextFloat() * 0.4f + 1.2f) + pow * 0.5f); if (infiniteArrows) { arrow->pickup = Arrow::PICKUP_CREATIVE_ONLY; } else { player->inventory->removeResource(Item::arrow_Id); } if (!level->isClientSide) level->addEntity(arrow); } } shared_ptr BowItem::useTimeDepleted(shared_ptr instance, Level *level, shared_ptr player) { return instance; } int BowItem::getUseDuration(shared_ptr itemInstance) { return 20 * 60 * 60; } UseAnim BowItem::getUseAnimation(shared_ptr itemInstance) { return UseAnim_bow; } shared_ptr BowItem::use(shared_ptr instance, Level *level, shared_ptr player) { if (player->abilities.instabuild || player->inventory->hasResource(Item::arrow_Id)) { player->startUsingItem(instance, getUseDuration(instance)); } return instance; } int BowItem::getEnchantmentValue() { return 1; } void BowItem::registerIcons(IconRegister *iconRegister) { Item::registerIcons(iconRegister); icons = new Icon *[BOW_ICONS_COUNT]; for (int i = 0; i < BOW_ICONS_COUNT; i++) { icons[i] = iconRegister->registerIcon(TEXTURE_PULL[i]); } } Icon *BowItem::getDrawnIcon(int amount) { return icons[amount]; }