#pragma once #include "Item.h" class Player; class Level; class BowItem : public Item { public: static const wstring TEXTURE_PULL[]; static const int MAX_DRAW_DURATION = 20 * 1; private: static const int BOW_ICONS_COUNT = 3; Icon **icons; public: BowItem(int id); virtual void releaseUsing(shared_ptr itemInstance, Level *level, shared_ptr player, int durationLeft); virtual shared_ptr useTimeDepleted(shared_ptr instance, Level *level, shared_ptr player); virtual int getUseDuration(shared_ptr itemInstance); virtual UseAnim getUseAnimation(shared_ptr itemInstance); virtual shared_ptr use(shared_ptr instance, Level *level, shared_ptr player); virtual int getEnchantmentValue(); //@Override void registerIcons(IconRegister *iconRegister); Icon *getDrawnIcon(int amount); };