#include "stdafx.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.h" #include "SharedConstants.h" #include "BreakDoorGoal.h" BreakDoorGoal::BreakDoorGoal(Mob *mob) : DoorInteractGoal(mob) { breakTime = 0; lastBreakProgress = -1; } bool BreakDoorGoal::canUse() { if (!DoorInteractGoal::canUse()) return false; return !doorTile->isOpen(mob->level, doorX, doorY, doorZ); } void BreakDoorGoal::start() { DoorInteractGoal::start(); breakTime = 0; } bool BreakDoorGoal::canContinueToUse() { double d = mob->distanceToSqr(doorX, doorY, doorZ); return breakTime <= DOOR_BREAK_TIME && !doorTile->isOpen(mob->level, doorX, doorY, doorZ) && d < 2 * 2; } void BreakDoorGoal::stop() { DoorInteractGoal::stop(); mob->level->destroyTileProgress(mob->entityId, doorX, doorY, doorZ, -1); } void BreakDoorGoal::tick() { DoorInteractGoal::tick(); if (mob->getRandom()->nextInt(20) == 0) { mob->level->levelEvent(LevelEvent::SOUND_ZOMBIE_WOODEN_DOOR, doorX, doorY, doorZ, 0); } breakTime++; int progress = (int) (breakTime / (float) DOOR_BREAK_TIME * 10); if (progress != lastBreakProgress) { mob->level->destroyTileProgress(mob->entityId, doorX, doorY, doorZ, progress); lastBreakProgress = progress; } if (breakTime == DOOR_BREAK_TIME) { if (mob->level->difficulty == Difficulty::HARD) { mob->level->setTile(doorX, doorY, doorZ, 0); mob->level->levelEvent(LevelEvent::SOUND_ZOMBIE_DOOR_CRASH, doorX, doorY, doorZ, 0); mob->level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, doorX, doorY, doorZ, doorTile->id); } } }