#include "stdafx.h" #include "net.minecraft.world.entity.ai.control.h" #include "net.minecraft.world.entity.ai.navigation.h" #include "net.minecraft.world.entity.animal.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.phys.h" #include "BreedGoal.h" #include "ExperienceOrb.h" #include "GenericStats.h" BreedGoal::BreedGoal(Animal *animal, float speed) { partner = weak_ptr(); loveTime = 0; this->animal = animal; this->level = animal->level; this->speed = speed; setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag); } bool BreedGoal::canUse() { if (!animal->isInLove()) return false; partner = weak_ptr(getFreePartner()); return partner.lock() != NULL; } bool BreedGoal::canContinueToUse() { return partner.lock() != NULL && partner.lock()->isAlive() && partner.lock()->isInLove() && loveTime < 20 * 3; } void BreedGoal::stop() { partner = weak_ptr(); loveTime = 0; } void BreedGoal::tick() { animal->getLookControl()->setLookAt(partner.lock(), 10, animal->getMaxHeadXRot()); animal->getNavigation()->moveTo(partner.lock(), speed); ++loveTime; if (loveTime == 20 * 3) breed(); } shared_ptr BreedGoal::getFreePartner() { float r = 8; vector > *others = level->getEntitiesOfClass(typeid(*animal), animal->bb->grow(r, r, r)); for(AUTO_VAR(it, others->begin()); it != others->end(); ++it) { shared_ptr p = dynamic_pointer_cast(*it); if (animal->canMate(p)) { delete others; return p; } } delete others; return nullptr; } void BreedGoal::breed() { shared_ptr offspring = animal->getBreedOffspring(partner.lock()); animal->setDespawnProtected(); partner.lock()->setDespawnProtected(); if (offspring == NULL) { // This will be NULL if we've hit our limits for spawning any particular type of animal... reset things as normally as we can, without actually producing any offspring animal->resetLove(); partner.lock()->resetLove(); return; } shared_ptr loveCause = animal->getLoveCause(); if (loveCause == NULL && partner.lock()->getLoveCause() != NULL) { loveCause = partner.lock()->getLoveCause(); } if (loveCause != NULL) { // Record mob bred stat. loveCause->awardStat(GenericStats::breedEntity(offspring->GetType()),GenericStats::param_breedEntity(offspring->GetType())); if (animal->GetType() == eTYPE_COW) { //loveCause->awardStat(Achievements.breedCow); } } animal->setAge(5 * 60 * 20); partner.lock()->setAge(5 * 60 * 20); animal->resetLove(); partner.lock()->resetLove(); offspring->setAge(-20 * 60 * 20); offspring->moveTo(animal->x, animal->y, animal->z, 0, 0); offspring->setDespawnProtected(); level->addEntity(offspring); Random *random = animal->getRandom(); for (int i = 0; i < 7; i++) { double xa = random->nextGaussian() * 0.02; double ya = random->nextGaussian() * 0.02; double za = random->nextGaussian() * 0.02; level->addParticle(eParticleType_heart, animal->x + random->nextFloat() * animal->bbWidth * 2 - animal->bbWidth, animal->y + .5f + random->nextFloat() * animal->bbHeight, animal->z + random->nextFloat() * animal->bbWidth * 2 - animal->bbWidth, xa, ya, za); } // 4J-PB - Fix for 106869- Customer Encountered: TU12: Content: Gameplay: Breeding animals does not give any Experience Orbs. level->addEntity( shared_ptr( new ExperienceOrb(level, animal->x, animal->y, animal->z, random->nextInt(7) + 1) ) ); }