#pragma once #include "EntityTile.h" class IconRegister; class ChunkRebuildData; class BrewingStandTile : public EntityTile { friend ChunkRebuildData; public: static const wstring TEXTURE_BASE; private: Random *random; Icon *iconBase; public: BrewingStandTile(int id); ~BrewingStandTile(); virtual bool isSolidRender(bool isServerLevel = false); virtual int getRenderShape(); virtual shared_ptr newTileEntity(Level *level); virtual bool isCubeShaped(); virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr source); virtual void updateDefaultShape(); virtual bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random); virtual void onRemove(Level *level, int x, int y, int z, int id, int data); virtual int getResource(int data, Random *random, int playerBonusLevel); virtual int cloneTileId(Level *level, int x, int y, int z); void registerIcons(IconRegister *iconRegister); Icon *getBaseTexture(); };