#pragma once #include "Item.h" class Player; class Level; class BucketItem : public Item { private: int content; public: BucketItem(int id, int content); virtual bool TestUse(Level *level, shared_ptr player); virtual shared_ptr use(shared_ptr itemInstance, Level *level, shared_ptr player); // TU9 bool emptyBucket(Level *level, double x, double y, double z, int xt, int yt, int zt); /* * public boolean useOn(ItemInstance instance, Player player, Level level, * int x, int y, int z, int face) { if (content == 0) { } else { if (face == * 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if * (face == 4) x--; if (face == 5) x++; int targetType = level.getTile(x, y, * z); if (targetType == 0) { level.setTile(x, y, z, content); } * player->inventory.items[player->inventory.selected] = new * ItemInstance(Item.bucket_empty); } return true; } */ };