#pragma once #include "OutputStream.h" class BufferedOutputStream : public OutputStream { private: OutputStream *stream; protected : byteArray buf; // The internal buffer where data is stored. unsigned int count; // The number of valid bytes in the buffer. public: BufferedOutputStream(OutputStream *out, int size); ~BufferedOutputStream(); virtual void flush(); virtual void close(); virtual void write(byteArray b, unsigned int offset, unsigned int length); virtual void write(byteArray b); virtual void write(unsigned int b); };