#include "stdafx.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.h" #include "ButtonTile.h" #include "SoundTypes.h" ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration,isSolidRender()) { this->setTicking(true); this->sensitive = sensitive; } Icon *ButtonTile::getTexture(int face, int data) { if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP); else return Tile::rock->getTexture(Facing::UP); } AABB *ButtonTile::getAABB(Level *level, int x, int y, int z) { return NULL; } int ButtonTile::getTickDelay() { return sensitive ? 30 : 20; } bool ButtonTile::blocksLight() { return false; } bool ButtonTile::isSolidRender(bool isServerLevel) { return false; } bool ButtonTile::isCubeShaped() { return false; } bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face) { if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true; if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true; if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true; if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true; return false; } bool ButtonTile::mayPlace(Level *level, int x, int y, int z) { if (level->isSolidBlockingTile(x - 1, y, z)) { return true; } else if (level->isSolidBlockingTile(x + 1, y, z)) { return true; } else if (level->isSolidBlockingTile(x, y, z - 1)) { return true; } else if (level->isSolidBlockingTile(x, y, z + 1)) { return true; } return false; } int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) { int dir = level->getData(x, y, z); int oldFlip = dir & 8; dir &= 7; if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4; else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2; else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1; else dir = findFace(level, x, y, z); return dir + oldFlip; } int ButtonTile::findFace(Level *level, int x, int y, int z) { if (level->isSolidBlockingTile(x - 1, y, z)) { return 1; } else if (level->isSolidBlockingTile(x + 1, y, z)) { return 2; } else if (level->isSolidBlockingTile(x, y, z - 1)) { return 3; } else if (level->isSolidBlockingTile(x, y, z + 1)) { return 4; } return 1; } void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type) { if (checkCanSurvive(level, x, y, z)) { int dir = level->getData(x, y, z) & 7; bool replace = false; if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true; if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true; if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true; if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true; if (replace) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTile(x, y, z, 0); } } } bool ButtonTile::checkCanSurvive(Level *level, int x, int y, int z) { if (!mayPlace(level, x, y, z)) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTile(x, y, z, 0); return false; } return true; } void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { int data = level->getData(x, y, z); updateShape(data); } void ButtonTile::updateShape(int data) { int dir = data & 7; bool pressed = (data & 8) > 0; float h0 = 6 / 16.0f; float h1 = 10 / 16.0f; float r = 3 / 16.0f; float d = 2 / 16.0f; if (pressed) d = 1 / 16.0f; if (dir == 1) { setShape(0, h0, 0.5f - r, d, h1, 0.5f + r); } else if (dir == 2) { setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r); } else if (dir == 3) { setShape(0.5f - r, h0, 0, 0.5f + r, h1, d); } else if (dir == 4) { setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1); } } void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr player) { //use(level, x, y, z, player, 0, 0, 0, 0); } // 4J-PB - Adding a TestUse for tooltip display bool ButtonTile::TestUse() { return true; } bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if( soundOnly) { // 4J - added - just do enough to play the sound level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); return false; } int data = level->getData(x, y, z); int dir = data & 7; int open = 8 - (data & 8); if (open == 0) return true; level->setData(x, y, z, dir + open); level->setTilesDirty(x, y, z, x, y, z); level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); updateNeighbours(level, x, y, z, dir); level->addToTickNextTick(x, y, z, id, getTickDelay()); return true; } void ButtonTile::onRemove(Level *level, int x, int y, int z, int id, int data) { if ((data & 8) > 0) { int dir = data & 7; updateNeighbours(level, x, y, z, dir); } Tile::onRemove(level, x, y, z, id, data); } bool ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir) { return (level->getData(x, y, z) & 8) > 0; } bool ButtonTile::getDirectSignal(Level *level, int x, int y, int z, int dir) { int data = level->getData(x, y, z); if ((data & 8) == 0) return false; int myDir = data & 7; if (myDir == 5 && dir == 1) return true; if (myDir == 4 && dir == 2) return true; if (myDir == 3 && dir == 3) return true; if (myDir == 2 && dir == 4) return true; if (myDir == 1 && dir == 5) return true; return false; } bool ButtonTile::isSignalSource() { return true; } void ButtonTile::tick(Level *level, int x, int y, int z, Random *random) { if (level->isClientSide) return; int data = level->getData(x, y, z); if ((data & 8) == 0) { return; } if(sensitive) { checkPressed(level, x, y, z); } else { level->setData(x, y, z, data & 7); int dir = data & 7; updateNeighbours(level, x, y, z, dir); level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f); level->setTilesDirty(x, y, z, x, y, z); } } void ButtonTile::updateDefaultShape() { float x = 3 / 16.0f; float y = 2 / 16.0f; float z = 2 / 16.0f; setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z); } void ButtonTile::entityInside(Level *level, int x, int y, int z, shared_ptr entity) { if (level->isClientSide) return; if (!sensitive) return; if ((level->getData(x, y, z) & 8) != 0) { return; } checkPressed(level, x, y, z); } void ButtonTile::checkPressed(Level *level, int x, int y, int z) { int data = level->getData(x, y, z); int dir = data & 7; bool wasPressed = (data & 8) != 0; bool shouldBePressed; updateShape(data); Tile::ThreadStorage *tls = (Tile::ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); vector > *entities = level->getEntitiesOfClass(typeid(Arrow), AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1)); shouldBePressed = !entities->empty(); delete entities; if (shouldBePressed && !wasPressed) { level->setData(x, y, z, dir | 8); updateNeighbours(level, x, y, z, dir); level->setTilesDirty(x, y, z, x, y, z); level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); } if (!shouldBePressed && wasPressed) { level->setData(x, y, z, dir); updateNeighbours(level, x, y, z, dir); level->setTilesDirty(x, y, z, x, y, z); level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f); } if (shouldBePressed) { level->addToTickNextTick(x, y, z, id, getTickDelay()); } } void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir) { level->updateNeighborsAt(x, y, z, id); if (dir == 1) { level->updateNeighborsAt(x - 1, y, z, id); } else if (dir == 2) { level->updateNeighborsAt(x + 1, y, z, id); } else if (dir == 3) { level->updateNeighborsAt(x, y, z - 1, id); } else if (dir == 4) { level->updateNeighborsAt(x, y, z + 1, id); } else { level->updateNeighborsAt(x, y - 1, z, id); } } bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z) { int currentData = level->getData(x, y, z); return (currentData & 8) != 0; } void ButtonTile::registerIcons(IconRegister *iconRegister) { // None }