#include "stdafx.h" #include "net.minecraft.world.level.h" #include "CactusFeature.h" #include "net.minecraft.world.level.tile.h" bool CactusFeature::place(Level *level, Random *random, int x, int y, int z) { for (int i = 0; i < 10; i++) { int x2 = x + random->nextInt(8) - random->nextInt(8); int y2 = y + random->nextInt(4) - random->nextInt(4); int z2 = z + random->nextInt(8) - random->nextInt(8); if (level->isEmptyTile(x2, y2, z2)) { int h = 1 + random->nextInt(random->nextInt(3) + 1); for (int yy = 0; yy < h; yy++) { if (Tile::cactus->canSurvive(level, x2, y2+yy, z2)) { level->setTileNoUpdate(x2, y2+yy, z2, Tile::cactus_Id); } } } } return true; }