#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.material.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.damagesource.h" #include "net.minecraft.h" #include "net.minecraft.world.h" #include "CactusTile.h" CactusTile::CactusTile(int id) : Tile(id, Material::cactus,isSolidRender()) { setTicking(true); iconTop = NULL; iconBottom = NULL; } void CactusTile::tick(Level *level, int x, int y, int z, Random *random) { if (level->isEmptyTile(x, y + 1, z)) { int height = 1; while (level->getTile(x, y - height, z) == id) { height++; } if (height < 3) { int age = level->getData(x, y, z); if (age == 15) { level->setTile(x, y + 1, z, id); level->setData(x, y, z, 0); } else { level->setData(x, y, z, age + 1); } } } } AABB *CactusTile::getAABB(Level *level, int x, int y, int z) { float r = 1 / 16.0f; return AABB::newTemp(x + r, y, z + r, x + 1 - r, y + 1 - r, z + 1 - r); } AABB *CactusTile::getTileAABB(Level *level, int x, int y, int z) { float r = 1 / 16.0f; return AABB::newTemp(x + r, y, z + r, x + 1 - r, y + 1, z + 1 - r); } Icon *CactusTile::getTexture(int face, int data) { if (face == Facing::UP) return iconTop; if (face == Facing::DOWN) return iconBottom; else return icon; } bool CactusTile::isCubeShaped() { return false; } bool CactusTile::isSolidRender(bool isServerLevel) { return false; } int CactusTile::getRenderShape() { return Tile::SHAPE_CACTUS; } bool CactusTile::mayPlace(Level *level, int x, int y, int z) { if (!Tile::mayPlace(level, x, y, z)) return false; return canSurvive(level, x, y, z); } void CactusTile::neighborChanged(Level *level, int x, int y, int z, int type) { if (!canSurvive(level, x, y, z)) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTile(x, y, z, 0); } } bool CactusTile::canSurvive(Level *level, int x, int y, int z) { if (level->getMaterial(x - 1, y, z)->isSolid()) return false; if (level->getMaterial(x + 1, y, z)->isSolid()) return false; if (level->getMaterial(x, y, z - 1)->isSolid()) return false; if (level->getMaterial(x, y, z + 1)->isSolid()) return false; int below = level->getTile(x, y - 1, z); return below == Tile::cactus_Id || below == Tile::sand_Id; } void CactusTile::entityInside(Level *level, int x, int y, int z, shared_ptr entity) { entity->hurt(DamageSource::cactus, 1); } void CactusTile::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(L"cactus_side"); iconTop = iconRegister->registerIcon(L"cactus_top"); iconBottom = iconRegister->registerIcon(L"cactus_bottom"); } bool CactusTile::shouldTileTick(Level *level, int x,int y,int z) { return level->isEmptyTile(x, y + 1, z); }