#pragma once #include "Tile.h" #include "Material.h" #include "Definitions.h" class Random; class Level; class ChunkRebuildData; class CactusTile : public Tile { friend class Tile; friend class ChunkRebuildData; private: Icon *iconTop; Icon *iconBottom; protected: CactusTile(int id); public: virtual void tick(Level *level, int x, int y, int z, Random *random); virtual AABB *getAABB(Level *level, int x, int y, int z); virtual AABB *getTileAABB(Level *level, int x, int y, int z); virtual Icon *getTexture(int face, int data); virtual bool isCubeShaped(); virtual bool isSolidRender(bool isServerLevel = false); virtual int getRenderShape(); virtual bool mayPlace(Level *level, int x, int y, int z); virtual void neighborChanged(Level *level, int x, int y, int z, int type); virtual bool canSurvive(Level *level, int x, int y, int z); virtual void entityInside(Level *level, int x, int y, int z, shared_ptr entity); //@Override void registerIcons(IconRegister *iconRegister); // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing virtual bool shouldTileTick(Level *level, int x,int y,int z); };