#pragma once #include "Tile.h" #include "Material.h" #include "Definitions.h" class Player; class Random; class Level; class ChunkRebuildData; class CakeTile : public Tile { friend class Tile; friend class ChunkRebuildData; private: Icon *iconTop; Icon *iconBottom; Icon *iconInner; protected: CakeTile(int id); virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param virtual void updateDefaultShape(); virtual AABB *getAABB(Level *level, int x, int y, int z); virtual AABB *getTileAABB(Level *level, int x, int y, int z); virtual Icon *getTexture(int face, int data); //@Override void registerIcons(IconRegister *iconRegister); virtual bool isCubeShaped(); virtual bool isSolidRender(bool isServerLevel = false); virtual bool TestUse(); virtual bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual void attack(Level *level, int x, int y, int z, shared_ptr player); private: void eat(Level *level, int x, int y, int z, shared_ptr player); public: virtual bool mayPlace(Level *level, int x, int y, int z); virtual void neighborChanged(Level *level, int x, int y, int z, int type); virtual bool canSurvive(Level *level, int x, int y, int z); virtual int getResourceCount(Random *random); virtual int getResource(int data, Random *random, int playerBonusLevel); int cloneTileId(Level *level, int x, int y, int z); };