#include "stdafx.h" #include "net.minecraft.world.h" #include "net.minecraft.world.item.h" #include "CarrotTile.h" CarrotTile::CarrotTile(int id) : CropTile(id) { } Icon *CarrotTile::getTexture(int face, int data) { if (data < 7) { if (data == 6) { data = 5; } return icons[data >> 1]; } else { return icons[3]; } } int CarrotTile::getBaseSeedId() { return Item::carrots_Id; } int CarrotTile::getBasePlantId() { return Item::carrots_Id; } void CarrotTile::registerIcons(IconRegister *iconRegister) { for (int i = 0; i < 4; i++) { icons[i] = iconRegister->registerIcon(L"carrots_" + _toString(i)); } }