#pragma once #include "Tile.h" class IconRegister; class CauldronTile : public Tile { public: static const wstring TEXTURE_INSIDE; static const wstring TEXTURE_BOTTOM; private: Icon *iconInner; Icon *iconTop; Icon *iconBottom; public: CauldronTile(int id); using Tile::getTexture; virtual Icon *getTexture(int face, int data); //@Override void registerIcons(IconRegister *iconRegister); static Icon *getTexture(const wstring &name); virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr source); virtual void updateDefaultShape(); virtual bool isSolidRender(bool isServerLevel = false); virtual int getRenderShape(); virtual bool isCubeShaped(); virtual bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual void handleRain(Level *level, int x, int y, int z); virtual int getResource(int data, Random *random, int playerBonusLevel); virtual int cloneTileId(Level *level, int x, int y, int z); };