#include "stdafx.h" #include "CaveFeature.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" using namespace std; bool CaveFeature::place(Level *level, Random *random, int x, int y, int z) { float dir = random->nextFloat() * PI; double rd = 8; double x0 = x + 8 + Mth::sin(dir) * rd; double x1 = x + 8 - Mth::sin(dir) * rd; double z0 = z + 8 + Mth::cos(dir) * rd; double z1 = z + 8 - Mth::cos(dir) * rd; double y0 = y + random->nextInt(8) + 2; double y1 = y + random->nextInt(8) + 2; double radius = random->nextDouble() * 4 + 2; double fuss = random->nextDouble() * 0.6; __int64 seed = random->nextLong(); random->setSeed(seed); vector toRemove; for (int d = 0; d <= 16; d++) { double xx = x0 + (x1 - x0) * d / 16; double yy = y0 + (y1 - y0) * d / 16; double zz = z0 + (z1 - z0) * d / 16; double ss = random->nextDouble(); double r = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1; double hr = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1; // 4J Stu Added to stop cave features generating areas previously place by game rule generation if(app.getLevelGenerationOptions() != NULL) { LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); bool intersects = levelGenOptions->checkIntersects((xx - r / 2), (yy - hr / 2), (zz - r / 2), (xx + r / 2), (yy + hr / 2), (zz + r / 2)); if(intersects) { //app.DebugPrintf("Skipping cave feature generation as it overlaps a game rule structure\n"); return false; } } for (int x2 = (int) (xx - r / 2); x2 <= (int) (xx + r / 2); x2++) for (int y2 = (int) (yy - hr / 2); y2 <= (int) (yy + hr / 2); y2++) for (int z2 = (int) (zz - r / 2); z2 <= (int) (zz + r / 2); z2++) { double xd = ((x2 + 0.5) - xx) / (r / 2); double yd = ((y2 + 0.5) - yy) / (hr / 2); double zd = ((z2 + 0.5) - zz) / (r / 2); if (xd * xd + yd * yd + zd * zd < random->nextDouble() * fuss + (1 - fuss)) { if (!level->isEmptyTile(x2, y2, z2)) { for (int x3 = (x2 - 2); x3 <= (x2 + 1); x3++) for (int y3 = (y2 - 1); y3 <= (y2 + 1); y3++) for (int z3 = (z2 - 1); z3 <= (z2 + 1); z3++) { if (x3 <= x || z3 <= z || x3 >= x + 16 - 1 || z3 >= z + 16 - 1) return false; if (level->getMaterial(x3, y3, z3)->isLiquid()) return false; } toRemove.push_back(new TilePos(x2, y2, z2)); } } } } AUTO_VAR(itEnd, toRemove.end()); for (AUTO_VAR(it, toRemove.begin()); it != itEnd; it++) { TilePos *p = *it; //toRemove[i]; level->setTileNoUpdate(p->x, p->y, p->z, 0); } itEnd = toRemove.end(); for (AUTO_VAR(it, toRemove.begin()); it != itEnd; it++) { TilePos *p = *it; //toRemove[i]; if (level->getTile(p->x, p->y - 1, p->z) == Tile::dirt_Id && level->getDaytimeRawBrightness(p->x, p->y, p->z) > 8) { level->setTileNoUpdate(p->x, p->y - 1, p->z, Tile::grass_Id); } delete p; } return true; }