#include "stdafx.h" #include "net.minecraft.world.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.tile.entity.h" #include "net.minecraft.world.phys.h" #include "ChestTile.h" #include "Facing.h" #include "Ozelot.h" ChestTile::ChestTile(int id) : EntityTile(id, Material::wood, isSolidRender() ) { random = new Random(); setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); } ChestTile::~ChestTile() { delete random; } bool ChestTile::isSolidRender(bool isServerLevel) { return false; } bool ChestTile::isCubeShaped() { return false; } int ChestTile::getRenderShape() { return Tile::SHAPE_ENTITYTILE_ANIMATED; } void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) { if (level->getTile(x, y, z - 1) == id) { setShape(1 / 16.0f, 0, 0, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); } else if (level->getTile(x, y, z + 1) == id) { setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 1); } else if (level->getTile(x - 1, y, z) == id) { setShape(0, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); } else if (level->getTile(x + 1, y, z) == id) { setShape(1 / 16.0f, 0, 1 / 16.0f, 1, 14 / 16.0f, 15 / 16.0f); } else { setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); } } void ChestTile::onPlace(Level *level, int x, int y, int z) { EntityTile::onPlace(level, x, y, z); recalcLockDir(level, x, y, z); int n = level->getTile(x, y, z - 1); // face = 2 int s = level->getTile(x, y, z + 1); // face = 3 int w = level->getTile(x - 1, y, z); // face = 4 int e = level->getTile(x + 1, y, z); // face = 5 if (n == id) recalcLockDir(level, x, y, z - 1); if (s == id) recalcLockDir(level, x, y, z + 1); if (w == id) recalcLockDir(level, x - 1, y, z); if (e == id) recalcLockDir(level, x + 1, y, z); } void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr by) { int n = level->getTile(x, y, z - 1); // face = 2 int s = level->getTile(x, y, z + 1); // face = 3 int w = level->getTile(x - 1, y, z); // face = 4 int e = level->getTile(x + 1, y, z); // face = 5 int facing = 0; int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3; if (dir == 0) facing = Facing::NORTH; if (dir == 1) facing = Facing::EAST; if (dir == 2) facing = Facing::SOUTH; if (dir == 3) facing = Facing::WEST; if (n != id && s != id && w != id && e != id) { level->setData(x, y, z, facing); } else { if ((n == id || s == id) && (facing == Facing::WEST || facing == Facing::EAST)) { if (n == id) level->setData(x, y, z - 1, facing); else level->setData(x, y, z + 1, facing); level->setData(x, y, z, facing); } if ((w == id || e == id) && (facing == Facing::NORTH || facing == Facing::SOUTH)) { if (w == id) level->setData(x - 1, y, z, facing); else level->setData(x + 1, y, z, facing); level->setData(x, y, z, facing); } } } void ChestTile::recalcLockDir(Level *level, int x, int y, int z) { if (level->isClientSide) { return; } int n = level->getTile(x, y, z - 1); // face = 2 int s = level->getTile(x, y, z + 1); // face = 3 int w = level->getTile(x - 1, y, z); // face = 4 int e = level->getTile(x + 1, y, z); // face = 5 // Long! int lockDir = 4; if (n == id || s == id) { int w2 = level->getTile(x - 1, y, n == id ? z - 1 : z + 1); int e2 = level->getTile(x + 1, y, n == id ? z - 1 : z + 1); lockDir = 5; int otherDir = -1; if (n == id) otherDir = level->getData(x, y, z - 1); else otherDir = level->getData(x, y, z + 1); if (otherDir == 4) lockDir = 4; if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5; if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4; } else if (w == id || e == id) { int n2 = level->getTile(w == id ? x - 1 : x + 1, y, z - 1); int s2 = level->getTile(w == id ? x - 1 : x + 1, y, z + 1); lockDir = 3; int otherDir = -1; if (w == id) otherDir = level->getData(x - 1, y, z); else otherDir = level->getData(x + 1, y, z); if (otherDir == 2) lockDir = 2; if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3; if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2; } else { lockDir = 3; if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3; if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2; if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5; if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4; } level->setData(x, y, z, lockDir); } bool ChestTile::mayPlace(Level *level, int x, int y, int z) { int chestCount = 0; if (level->getTile(x - 1, y, z) == id) chestCount++; if (level->getTile(x + 1, y, z) == id) chestCount++; if (level->getTile(x, y, z - 1) == id) chestCount++; if (level->getTile(x, y, z + 1) == id) chestCount++; if (chestCount > 1) return false; if (isFullChest(level, x - 1, y, z)) return false; if (isFullChest(level, x + 1, y, z)) return false; if (isFullChest(level, x, y, z - 1)) return false; if (isFullChest(level, x, y, z + 1)) return false; return true; } bool ChestTile::isFullChest(Level *level, int x, int y, int z) { if (level->getTile(x, y, z) != id) return false; if (level->getTile(x - 1, y, z) == id) return true; if (level->getTile(x + 1, y, z) == id) return true; if (level->getTile(x, y, z - 1) == id) return true; if (level->getTile(x, y, z + 1) == id) return true; return false; } void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type) { EntityTile::neighborChanged(level, x, y, z, type); shared_ptr(cte) = dynamic_pointer_cast(level->getTileEntity(x, y, z)); if (cte != NULL) cte->clearCache(); } void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data) { shared_ptr container = dynamic_pointer_cast( level->getTileEntity(x, y, z) ); if (container != NULL ) { for (unsigned int i = 0; i < container->getContainerSize(); i++) { shared_ptr item = container->getItem(i); if (item != NULL) { float xo = random->nextFloat() * 0.8f + 0.1f; float yo = random->nextFloat() * 0.8f + 0.1f; float zo = random->nextFloat() * 0.8f + 0.1f; while (item->count > 0) { int count = random->nextInt(21) + 10; if (count > item->count) count = item->count; item->count -= count; shared_ptr newItem = shared_ptr( new ItemInstance(item->id, count, item->getAuxValue()) ); newItem->set4JData( item->get4JData() ); shared_ptr itemEntity = shared_ptr(new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) ); float pow = 0.05f; itemEntity->xd = (float) random->nextGaussian() * pow; itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f; itemEntity->zd = (float) random->nextGaussian() * pow; if (item->hasTag()) { itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy()); } level->addEntity(itemEntity); } // 4J Stu - Fix for duplication glitch container->setItem(i,nullptr); } } } EntityTile::onRemove(level, x, y, z, id, data); } // 4J-PB - Adding a TestUse for tooltip display bool ChestTile::TestUse() { return true; } // 4J-PB - changing to 1.5 equivalent bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if( soundOnly ) return true; if (level->isClientSide) { return true; } shared_ptr container = dynamic_pointer_cast( level->getTileEntity(x, y, z) ); if (container == NULL) return true; if (level->isSolidBlockingTile(x, y + 1, z)) return true; if (isCatSittingOnChest(level,x, y, z)) return true; if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return true; if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return true; if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return true; if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return true; if (level->getTile(x - 1, y, z) == id) container = shared_ptr( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast( level->getTileEntity(x - 1, y, z) ), container) ); if (level->getTile(x + 1, y, z) == id) container = shared_ptr( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast( level->getTileEntity(x + 1, y, z) )) ); if (level->getTile(x, y, z - 1) == id) container = shared_ptr( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast( level->getTileEntity(x, y, z - 1) ), container) ); if (level->getTile(x, y, z + 1) == id) container = shared_ptr( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast( level->getTileEntity(x, y, z + 1) )) ); player->openContainer(container); return true; } // 4J-PB - added from 1.5 bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z) { vector > *entities = level->getEntitiesOfClass(typeid(Ozelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1)); for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) { shared_ptr ocelot = dynamic_pointer_cast(*it); if(ocelot->isSitting()) { return true; } } return false; } shared_ptr ChestTile::newTileEntity(Level *level) { MemSect(50); shared_ptr retval = shared_ptr( new ChestTileEntity() ); MemSect(0); return retval; } void ChestTile::registerIcons(IconRegister *iconRegister) { // Register wood as the chest's icon, because it's used by the particles // when destroying the chest icon = iconRegister->registerIcon(L"wood"); }