using namespace std; #include "stdafx.h" #include "com.mojang.nbt.h" #include "net.minecraft.world.level.h" #include "TileEntity.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.tile.h" #include "ChestTileEntity.h" #include "SoundTypes.h" ChestTileEntity::ChestTileEntity(bool isBonusChest/* = false*/) : TileEntity() { items = new ItemInstanceArray(9 * 4); hasCheckedNeighbors = false; this->isBonusChest = isBonusChest; openness = 0.0f; oOpenness = 0.0f; openCount = 0; tickInterval = 0; } ChestTileEntity::~ChestTileEntity() { delete[] items->data; delete items; } unsigned int ChestTileEntity::getContainerSize() { return 9 * 3; } shared_ptr ChestTileEntity::getItem(unsigned int slot) { return items->data[slot]; } shared_ptr ChestTileEntity::removeItem(unsigned int slot, int count) { if (items->data[slot] != NULL) { if (items->data[slot]->count <= count) { shared_ptr item = items->data[slot]; items->data[slot] = nullptr; this->setChanged(); // 4J Stu - Fix for duplication glitch if(item->count <= 0) return nullptr; return item; } else { shared_ptr i = items->data[slot]->remove(count); if (items->data[slot]->count == 0) items->data[slot] = nullptr; this->setChanged(); // 4J Stu - Fix for duplication glitch if(i->count <= 0) return nullptr; return i; } } return nullptr; } shared_ptr ChestTileEntity::removeItemNoUpdate(int slot) { if (items->data[slot] != NULL) { shared_ptr item = items->data[slot]; items->data[slot] = nullptr; return item; } return nullptr; } void ChestTileEntity::setItem(unsigned int slot, shared_ptr item) { items->data[slot] = item; if (item != NULL && item->count > getMaxStackSize()) item->count = getMaxStackSize(); this->setChanged(); } int ChestTileEntity::getName() { return IDS_TILE_CHEST; } void ChestTileEntity::load(CompoundTag *base) { TileEntity::load(base); ListTag *inventoryList = (ListTag *) base->getList(L"Items"); if( items ) { delete [] items->data; delete items; } items = new ItemInstanceArray(getContainerSize()); for (int i = 0; i < inventoryList->size(); i++) { CompoundTag *tag = inventoryList->get(i); unsigned int slot = tag->getByte(L"Slot") & 0xff; if (slot >= 0 && slot < items->length) (*items)[slot] = ItemInstance::fromTag(tag); } isBonusChest = base->getBoolean(L"bonus"); } void ChestTileEntity::save(CompoundTag *base) { TileEntity::save(base); ListTag *listTag = new ListTag; for (unsigned int i = 0; i < items->length; i++) { if (items->data[i] != NULL) { CompoundTag *tag = new CompoundTag(); tag->putByte(L"Slot", (byte) i); items->data[i]->save(tag); listTag->add(tag); } } base->put(L"Items", listTag); base->putBoolean(L"bonus", isBonusChest); } int ChestTileEntity::getMaxStackSize() { return Container::LARGE_MAX_STACK_SIZE; } bool ChestTileEntity::stillValid(shared_ptr player) { if (level->getTileEntity(x, y, z) != shared_from_this() ) return false; if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false; return true; } void ChestTileEntity::setChanged() { TileEntity::setChanged(); } void ChestTileEntity::clearCache() { TileEntity::clearCache(); hasCheckedNeighbors = false; } void ChestTileEntity::checkNeighbors() { if (hasCheckedNeighbors) return; hasCheckedNeighbors = true; n = weak_ptr(); e = weak_ptr(); w = weak_ptr(); s = weak_ptr(); if (level->getTile(x - 1, y, z) == Tile::chest_Id) { w = dynamic_pointer_cast(level->getTileEntity(x - 1, y, z)); } if (level->getTile(x + 1, y, z) == Tile::chest_Id) { e = dynamic_pointer_cast(level->getTileEntity(x + 1, y, z)); } if (level->getTile(x, y, z - 1) == Tile::chest_Id) { n = dynamic_pointer_cast(level->getTileEntity(x, y, z - 1)); } if (level->getTile(x, y, z + 1) == Tile::chest_Id) { s = dynamic_pointer_cast(level->getTileEntity(x, y, z + 1)); } if (n.lock() != NULL) n.lock()->clearCache(); if (s.lock() != NULL) s.lock()->clearCache(); if (e.lock() != NULL) e.lock()->clearCache(); if (w.lock() != NULL) w.lock()->clearCache(); } void ChestTileEntity::tick() { TileEntity::tick(); checkNeighbors(); if (++tickInterval % 20 * 4 == 0) { //level->tileEvent(x, y, z, ChestTile::EVENT_SET_OPEN_COUNT, openCount); } oOpenness = openness; float speed = 0.10f; if (openCount > 0 && openness == 0) { if (n.lock() == NULL && w.lock() == NULL) { double xc = x + 0.5; double zc = z + 0.5; if (s.lock() != NULL) zc += 0.5; if (e.lock() != NULL) xc += 0.5; // 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f); } } if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1)) { float oldOpen = openness; if (openCount > 0) openness += speed; else openness -= speed; if (openness > 1) { openness = 1; } float lim = 0.5f; if (openness < lim && oldOpen >= lim) { // Fix for #64546 - Customer Encountered: TU7: Chests placed by the Player are closing too fast. //openness = 0; if (n.lock() == NULL && w.lock() == NULL) { double xc = x + 0.5; double zc = z + 0.5; if (s.lock() != NULL) zc += 0.5; if (e.lock() != NULL) xc += 0.5; // 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f); } } if (openness < 0) { openness = 0; } } } void ChestTileEntity::triggerEvent(int b0, int b1) { if (b0 == ChestTile::EVENT_SET_OPEN_COUNT) { openCount = b1; } } void ChestTileEntity::startOpen() { openCount++; level->tileEvent(x, y, z, Tile::chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount); } void ChestTileEntity::stopOpen() { openCount--; level->tileEvent(x, y, z, Tile::chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount); } void ChestTileEntity::setRemoved() { clearCache(); checkNeighbors(); TileEntity::setRemoved(); } // 4J Added shared_ptr ChestTileEntity::clone() { shared_ptr result = shared_ptr( new ChestTileEntity() ); TileEntity::clone(result); for (unsigned int i = 0; i < items->length; i++) { if (items->data[i] != NULL) { result->items->data[i] = ItemInstance::clone(items->data[i]); } } return result; }