#include "stdafx.h" #include "net.minecraft.world.entity.h" #include "ChunkPos.h" ChunkPos::ChunkPos(int x, int z) : x( x ), z( z ) { } __int64 ChunkPos::hashCode(int x, int z) { __int64 xx = x; __int64 zz = z; return (xx & 0xffffffffl) | ((zz & 0xffffffffl) << 32l); } int ChunkPos::hashCode() { __int64 hash = hashCode(x, z); int h1 = (int) (hash); int h2 = (int) (hash >> 32l); return h1 ^ h2; } double ChunkPos::distanceToSqr(shared_ptr e) { double xPos = x * 16 + 8; double zPos = z * 16 + 8; double xd = xPos - e->x; double zd = zPos - e->z; return xd * xd + zd * zd; } double ChunkPos::distanceToSqr(double px, double pz) { double xPos = x * 16 + 8; double zPos = z * 16 + 8; double xd = xPos - px; double zd = zPos - pz; return xd * xd + zd * zd; } int ChunkPos::getMiddleBlockX() { return ( x << 4 ) + 8; } int ChunkPos::getMiddleBlockZ() { return ( z << 4 ) + 8; } TilePos ChunkPos::getMiddleBlockPosition(int y) { return TilePos(getMiddleBlockX(), y, getMiddleBlockZ()); } wstring ChunkPos::toString() { return L"[" + _toString(x) + L", " + _toString(z) + L"]"; } __int64 ChunkPos::hash_fnct(const ChunkPos &k) { return k.hashCode(k.x,k.z); } bool ChunkPos::eq_test(const ChunkPos &x, const ChunkPos &y) { return x.x == y.x && x.z == y.z; }