#pragma once class Level; class ChunkStorage { public: virtual LevelChunk *load(Level *level, int x, int z) = 0; virtual void save(Level *level, LevelChunk *levelChunk) = 0; virtual void saveEntities(Level *level, LevelChunk *levelChunk) = 0; virtual void tick() = 0; virtual void flush() = 0; virtual void WaitForAll() {}; // 4J Added virtual void WaitIfTooManyQueuedChunks() {}; // 4J Added };