#pragma once #include "ChunkStorage.h" class Level; class ChunkStorageProfilerDecorator : public ChunkStorage { private: ChunkStorage *capsulated; __int64 timeSpentLoading; __int64 loadCount; __int64 timeSpentSaving; __int64 saveCount; int counter; public: ChunkStorageProfilerDecorator(ChunkStorage *capsulated); LevelChunk *load(Level *level, int x, int z); void save(Level *level, LevelChunk *levelChunk); void saveEntities(Level *level, LevelChunk *levelChunk); void tick(); void flush(); };