#include "stdafx.h" #include "ClayTile.h" #include "net.minecraft.world.item.h" ClayTile::ClayTile(int id) : Tile(id, Material::clay) { } int ClayTile::getResource(int data, Random *random, int playerBonusLevel) { return Item::clay->id; } int ClayTile::getResourceCount(Random *random) { return 4; }